On Jan 22, 2008 2:19 PM, Kremser, Andreas (Praktikant) <[EMAIL PROTECTED]> wrote: > Hi, > > >Do you have to stick the the fixed point profile or do you have full > >floating point support. fixed point maths was one area that I was > >concerned about w.r.t porting. > > > > why where you concerned about this? Are there any significant Problems when > using this? > By now we translated all unkown types into fixed - would floatingpoint have > been a better choice?
I was concerned because the OSG does lots of matrix and vector maths when doing the cull traversal, all of this uses either double or float types, and I how things all maps across when you have fixed point is an unknown to me. If it's not an issue and the compiler can compile double and float types albeit as fixed point internally then great. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

