On Jan 22, 2008 1:08 PM, Charles, Oliver <[EMAIL PROTECTED]> wrote:
> Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects Extension 
> so Shaders most probably won´t work ;)

Do you have to stick the the fixed point profile or do you have full
floating point support.  fixed point maths was one area that I was
concerned about w.r.t porting.

> We have to forward Greetings from Rainer Oder to you.

Please return the greetings ;-)

Robert.
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