Hi,

>Do you have to stick the the fixed point profile or do you have full 
>floating point support.  fixed point maths was one area that I was 
>concerned about w.r.t porting.
> 

why where you concerned about this? Are there any significant Problems when 
using this? 
By now we translated all unkown types into fixed - would floatingpoint have 
been a better choice?

Regards


>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Charles, Oliver
>Gesendet: Dienstag, 22. Januar 2008 14:53
>An: OpenSceneGraph Users
>Betreff: Re: [osg-users] opengl to opengles
>
>@robert:
>We have both - floating point single precision and fixed. By 
>the way the rest of our dev environment is the gcc compiler 
>and gnx neutrino.
>
>regards 
> 
>
>>-----Ursprüngliche Nachricht-----
>>Von: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] Im Auftrag von 
>>Robert Osfield
>>Gesendet: Dienstag, 22. Januar 2008 14:49
>>An: OpenSceneGraph Users
>>Betreff: Re: [osg-users] opengl to opengles
>>
>>On Jan 22, 2008 1:08 PM, Charles, Oliver <[EMAIL PROTECTED]> 
>>wrote:
>>> Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects 
>>> Extension so Shaders most probably won´t work ;)
>>
>>Do you have to stick the the fixed point profile or do you have full 
>>floating point support.  fixed point maths was one area that I was 
>>concerned about w.r.t porting.
>>
>>> We have to forward Greetings from Rainer Oder to you.
>>
>>Please return the greetings ;-)
>>
>>Robert.
>>_______________________________________________
>>osg-users mailing list
>>[email protected]
>>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscen
>>egraph.org
>>
>> 
> 
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