hi Oliver,

GL_POLYGON mode is only for convex polygons, so GL_TRIANGLE_FAN is a 
working replacement.

Concave forms are not handled by OpenGL, you have to convert them to 
triangles beforehand using tesselators.

regards Ralph

Charles, Oliver schrieb:
> @Ralph Kern:
> 
> Thank you for your support! But GL_TRIANGLE_FAN only works with convex 
> polygons.
> Do you or does anyone else know what to do if the polygon is concave? 
> 
> regards Oliver & Andreas 
> 
>> -----Ursprüngliche Nachricht-----
>> Von: [EMAIL PROTECTED] 
>> [mailto:[EMAIL PROTECTED] Im Auftrag 
>> von Ralph Kern
>> Gesendet: Dienstag, 22. Januar 2008 13:11
>> An: [email protected]
>> Betreff: Re: [osg-users] opengl to opengles
>>
>> I don't know if porting of OSG to OpenGL ES is really 
>> feasible, but at last I can give you one hint:
>>
>> You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN.
>>
>> regards Ralph
>>
>> Charles, Oliver schrieb:
>>> Hello,
>>>
>>> We try to port openscenegraph to a device where only opengl es is 
>>> available.
>>> Does anyone know if this was tried before? And if - if the 
>> sources are 
>>> available?
>>> If not - does anyone have experience or any hints with 
>> porting opengl 
>>> applications to opengl es?
>>> The problem in detail is that many of the opengl functions used by 
>>> openscenegraph are not available on opengl es , eg 
>> GL_POLYGON, Shading 
>>> or any functions introduced in OpenGl 2.0. Is there any well 
>>> performing algorithm to replace for example GL_POLYGON with 
>> eg GL_TRIANGLES (etc).
>>> Any hints would be helpful.
>>>
>>>
>>> With best regards
>>> Oliver and Andreas
>>>  
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