@Ralph Kern:

Thank you for your support! But GL_TRIANGLE_FAN only works with convex polygons.
Do you or does anyone else know what to do if the polygon is concave? 

regards Oliver & Andreas 

>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Ralph Kern
>Gesendet: Dienstag, 22. Januar 2008 13:11
>An: [email protected]
>Betreff: Re: [osg-users] opengl to opengles
>
>I don't know if porting of OSG to OpenGL ES is really 
>feasible, but at last I can give you one hint:
>
>You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN.
>
>regards Ralph
>
>Charles, Oliver schrieb:
>> Hello,
>> 
>> We try to port openscenegraph to a device where only opengl es is 
>> available.
>> Does anyone know if this was tried before? And if - if the 
>sources are 
>> available?
>> If not - does anyone have experience or any hints with 
>porting opengl 
>> applications to opengl es?
>> The problem in detail is that many of the opengl functions used by 
>> openscenegraph are not available on opengl es , eg 
>GL_POLYGON, Shading 
>> or any functions introduced in OpenGl 2.0. Is there any well 
>> performing algorithm to replace for example GL_POLYGON with 
>eg GL_TRIANGLES (etc).
>> 
>> Any hints would be helpful.
>> 
>> 
>> With best regards
>> Oliver and Andreas
>>  
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