Hi all,
I have a scene with 4000 billboarded quads to display and I just
noticed that OSG might not perform frustum culling on them since Fraps
tells me that the FPS remains the same even when many of those quads
are out of the screen.

Is there a way to enable frustum culling? or maybe OSG doesn't perform
frustum culling for small/simple objects?

I am currently using OSG 2.2 / WinXP / MinGW and the application I am
using manages the camera with a Trackball manipulator, in case this
has anything to do with the problem...

Thanks,
Michele
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