Thank you Robert,
v-sync is off, I get around 90-100 FPS, when enabled OSG stats I get
3.4 for "cull" and 6.4 for "draw", also in this case the frame rate
basically does not change but floats around the same range 90-100.
Since the performances are already very good I wont dig more into the
"problem", which might not be a "problem" but rather a lack of
understanding of what's going on.

Another thing: I instance a single Geometry (my quad billboard) then
add it 4000 times to a Billboard node. I looked in the archives for
"quadtree" but coulnd't find any info. How can I use the quadtrees you
mentioned with OSG? Did you mean quadtrees to speedup frustum culling
or a particular parent/child layout for OSG nodes?

Thanks,
Michele

On Fri, May 23, 2008 at 4:05 PM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Hi Michele,
>
> The OSG does view frustum culling by default, you have to explictly
> turn it off.  The same applies to small feature culling it's on by
> default.
>
> As for your FPS not changing when objects move off screen, is vsync?
>
> Hows about enabling OSG stats?  This will tell you what the bottleneck.
>
> Also with your scene graph, make sure you build a quad tree to store
> all those billboards, and avoid large flat node contains lots of
> children/drawables.
>
> Robert.
>
> On Fri, May 23, 2008 at 3:01 PM, Michele Bosi <[EMAIL PROTECTED]> wrote:
>> Hi all,
>> I have a scene with 4000 billboarded quads to display and I just
>> noticed that OSG might not perform frustum culling on them since Fraps
>> tells me that the FPS remains the same even when many of those quads
>> are out of the screen.
>>
>> Is there a way to enable frustum culling? or maybe OSG doesn't perform
>> frustum culling for small/simple objects?
>>
>> I am currently using OSG 2.2 / WinXP / MinGW and the application I am
>> using manages the camera with a Trackball manipulator, in case this
>> has anything to do with the problem...
>>
>> Thanks,
>> Michele
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
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