On Fri, May 23, 2008 at 5:06 PM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Hi Michele,
>
> On Fri, May 23, 2008 at 3:58 PM, Michele Bosi <[EMAIL PROTECTED]> wrote:
>> Thank you Robert,
>> v-sync is off, I get around 90-100 FPS, when enabled OSG stats I get
>> 3.4 for "cull" and 6.4 for "draw", also in this case the frame rate
>> basically does not change but floats around the same range 90-100.
>> Since the performances are already very good I wont dig more into the
>> "problem", which might not be a "problem" but rather a lack of
>> understanding of what's going on.
>>
>> Another thing: I instance a single Geometry (my quad billboard) then
>> add it 4000 times to a Billboard node. I looked in the archives for
>> "quadtree" but coulnd't find any info. How can I use the quadtrees you
>> mentioned with OSG? Did you mean quadtrees to speedup frustum culling
>> or a particular parent/child layout for OSG nodes?
>
> I'm afraid I can't teach you about general real-time graphics work I
> have enough on my plate.
>

Thank you Robert, I know you are swamped of work and deliver for free
a great service to the list, but I am afraid you don't need to teach
me anything about quadtrees, I regularly work with quadtrees and
octrees and implemented several of them.

> There are lots of books and online resources on items like quad trees.
>  Lots in the archives too.
>

I looked in the archives through this web page:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/
and there are exactly 0 results for "quadtree" and "quad-tree".

My question was very clear, and it has to do a lot with OSG and a few
with quadtrees but probably it was a misunderstanding.

In your mail you said: "Also with your scene graph, make sure you
build a quad tree to store all those billboards, and avoid large flat
node contains lots of children/drawables".
Did you mean, "OSG has a quadtree class somewhere, use it" or
"implement your own quadtree scene graph management, integrate it with
OSG culling mechanics, and put your billboards in it"?

Michele

> Robert.
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>
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