Hi Michele, On Fri, May 23, 2008 at 3:58 PM, Michele Bosi <[EMAIL PROTECTED]> wrote: > Thank you Robert, > v-sync is off, I get around 90-100 FPS, when enabled OSG stats I get > 3.4 for "cull" and 6.4 for "draw", also in this case the frame rate > basically does not change but floats around the same range 90-100. > Since the performances are already very good I wont dig more into the > "problem", which might not be a "problem" but rather a lack of > understanding of what's going on. > > Another thing: I instance a single Geometry (my quad billboard) then > add it 4000 times to a Billboard node. I looked in the archives for > "quadtree" but coulnd't find any info. How can I use the quadtrees you > mentioned with OSG? Did you mean quadtrees to speedup frustum culling > or a particular parent/child layout for OSG nodes?
I'm afraid I can't teach you about general real-time graphics work I have enough on my plate. There are lots of books and online resources on items like quad trees. Lots in the archives too. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

