Hi Michele,

On Fri, May 23, 2008 at 3:58 PM, Michele Bosi <[EMAIL PROTECTED]> wrote:
> Thank you Robert,
> v-sync is off, I get around 90-100 FPS, when enabled OSG stats I get
> 3.4 for "cull" and 6.4 for "draw", also in this case the frame rate
> basically does not change but floats around the same range 90-100.
> Since the performances are already very good I wont dig more into the
> "problem", which might not be a "problem" but rather a lack of
> understanding of what's going on.
>
> Another thing: I instance a single Geometry (my quad billboard) then
> add it 4000 times to a Billboard node. I looked in the archives for
> "quadtree" but coulnd't find any info. How can I use the quadtrees you
> mentioned with OSG? Did you mean quadtrees to speedup frustum culling
> or a particular parent/child layout for OSG nodes?

I'm afraid I can't teach you about general real-time graphics work I
have enough on my plate.

There are lots of books and online resources on items like quad trees.
 Lots in the archives too.

Robert.
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