Hi Vincent, I'm not sure I understand... do you mean your blue sky sphere appears partially white because of lighting? If yes, try disabling specular components (on both light and sphere material if needed), this may be that white spot. Or did you set light colors components >1? And as far that I know, opacity is not related to lighting: you can have a semi-transparent sphere with lighting disabled.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier <[EMAIL PROTECTED]> a écrit: > Hi, > > Making a new king of skymap, I have this problem : the light source, closer > to the skymap (sphere with blue material only), make it render white, > because of the lighting... > I want to obtain the same thing without this white area... > > I need to manage opacity of this sphere, so Lighting ON seems to be > necessary, no ? > > The fact is I need a coloredsphere, not having this lighting area becoming > white, and able to be set transparent. > > Any Idea ? > > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and BACK, > Emission component, Ambiant component... > > Thanks. > > Regards, > Vincent. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

