Hi,

2008/11/19 Sukender <[EMAIL PROTECTED]>

> > Yes, I have a partially white sphere. I cannot set specular OFF, I need
> it
> > for others nodes in the scene. I cannot modify light in fact.
> > So I need to change skymap parameters.
>
> Yes, set the material of your sky sphere to have no specular component.
>
>
> > If I put lighting OFF, the opacity do not seems to work...
>
> Did you use GL_BLEND and TRANSPARENT_BIN as David said ?
> Try to set a color for the vertices (forget about the material, that's for
> lighting).
>

Okay, it changes the color, that's true. With this, I do not need no
material anymore. But ... (see next)

>
>
> > How can I combine : no ligthing area visible on skymap  and  opacity
> which
> > can be changed ?
>
> I don't understand your sentence... (sorry). Do you mean you wish your sky
> sphere to have a transparency that you change over time?
> If so, there nothing special to do. Just try to make transparency work when
> disable lighting.
>

Exactly ! ...But to change opacity I use material to set my own transparency
value... So I need material to do that.

So for now, the problem is : I need material to change opacity value along
the time, and I need no material to avoid lighting on the sphere...

Nice dilemma, isn't it ? :-(

thanks,

   Vincent.


>
> > Thanks for help.
>
> De rien (= you're welcome = de nada = etc.).
>
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> >> Hi Vincent,
> >>
> >> I'm not sure I understand... do you mean your blue sky sphere appears
> >> partially white because of lighting? If yes, try disabling specular
> >> components (on both light and sphere material if needed), this may be
> that
> >> white spot. Or did you set light colors components >1?
> >> And as far that I know, opacity is not related to lighting: you can have
> a
> >> semi-transparent sphere with lighting disabled.
> >>
> >> Sukender
> >> PVLE - Lightweight cross-platform game engine -
> >> http://pvle.sourceforge.net/
> >>
> >> Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier <
> >> [EMAIL PROTECTED]> a écrit:
> >>
> >> > Hi,
> >> >
> >> > Making a new king of skymap, I have this problem : the light source,
> >> closer
> >> > to the skymap (sphere with blue material only),  make it render white,
> >> > because of the lighting...
> >> > I want to obtain the same thing without this white area...
> >> >
> >> > I need to manage opacity of this sphere, so Lighting ON seems to be
> >> > necessary, no ?
> >> >
> >> > The fact is I need a coloredsphere, not having this lighting area
> >> becoming
> >> > white, and able to be set transparent.
> >> >
> >> > Any Idea ?
> >> >
> >> > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and
> >> BACK,
> >> > Emission component, Ambiant component...
> >> >
> >> > Thanks.
> >> >
> >> > Regards,
> >> >    Vincent.
> >>
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> >>
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