No, as I said, material is for lighting only. Loog at OpenGL references.
For instance http://www.falloutsoftware.com/tutorials/gl/gl8.htm . It reads: 
"In OpenGL, by assigning a material property to an object (defined by RGB color 
format), you are theoretically assigning the color which is reflected by that 
object. When assigning a color to an object [...] you are merely assigning the 
property which describes that object's color, it will not react with light and 
will remain just that - the object's color."

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 19 Nov 2008 17:51:25 +0100, Vincent Bourdier <[EMAIL PROTECTED]> a 
écrit:

> If I make a setcolor(R,G,B,0.5) the transparency is OK, so I can assume this
> will be OK dynamically.
>
> But for the moment I use a setOpacity function, based on material...
> If there is no way to use this function, I'll try directly on the
> tranparency component of the color... but if it possible to use it, I would
> prefer.
>
>
> 2008/11/19 Sukender <[EMAIL PROTECTED]>
>
>> Try to assign a signle color and BIND_OVERALL-it to the sphere. Change then
>> the transparency dynamically, and tell me what happens!
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>>
>> Le Wed, 19 Nov 2008 17:32:52 +0100, Vincent Bourdier <
>> [EMAIL PROTECTED]> a écrit:
>>
>> > Hi,
>> >
>> > 2008/11/19 Sukender <[EMAIL PROTECTED]>
>> >
>> >> > Yes, I have a partially white sphere. I cannot set specular OFF, I
>> need
>> >> it
>> >> > for others nodes in the scene. I cannot modify light in fact.
>> >> > So I need to change skymap parameters.
>> >>
>> >> Yes, set the material of your sky sphere to have no specular component.
>> >>
>> >>
>> >> > If I put lighting OFF, the opacity do not seems to work...
>> >>
>> >> Did you use GL_BLEND and TRANSPARENT_BIN as David said ?
>> >> Try to set a color for the vertices (forget about the material, that's
>> for
>> >> lighting).
>> >>
>> >
>> > Okay, it changes the color, that's true. With this, I do not need no
>> > material anymore. But ... (see next)
>> >
>> >>
>> >>
>> >> > How can I combine : no ligthing area visible on skymap  and  opacity
>> >> which
>> >> > can be changed ?
>> >>
>> >> I don't understand your sentence... (sorry). Do you mean you wish your
>> sky
>> >> sphere to have a transparency that you change over time?
>> >> If so, there nothing special to do. Just try to make transparency work
>> when
>> >> disable lighting.
>> >>
>> >
>> > Exactly ! ...But to change opacity I use material to set my own
>> transparency
>> > value... So I need material to do that.
>> >
>> > So for now, the problem is : I need material to change opacity value
>> along
>> > the time, and I need no material to avoid lighting on the sphere...
>> >
>> > Nice dilemma, isn't it ? :-(
>> >
>> > thanks,
>> >
>> >    Vincent.
>> >
>> >
>> >>
>> >> > Thanks for help.
>> >>
>> >> De rien (= you're welcome = de nada = etc.).
>> >>
>> >>
>> >> Sukender
>> >> PVLE - Lightweight cross-platform game engine -
>> >> http://pvle.sourceforge.net/
>> >>
>> >>
>> >> >> Hi Vincent,
>> >> >>
>> >> >> I'm not sure I understand... do you mean your blue sky sphere appears
>> >> >> partially white because of lighting? If yes, try disabling specular
>> >> >> components (on both light and sphere material if needed), this may be
>> >> that
>> >> >> white spot. Or did you set light colors components >1?
>> >> >> And as far that I know, opacity is not related to lighting: you can
>> have
>> >> a
>> >> >> semi-transparent sphere with lighting disabled.
>> >> >>
>> >> >> Sukender
>> >> >> PVLE - Lightweight cross-platform game engine -
>> >> >> http://pvle.sourceforge.net/
>> >> >>
>> >> >> Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier <
>> >> >> [EMAIL PROTECTED]> a écrit:
>> >> >>
>> >> >> > Hi,
>> >> >> >
>> >> >> > Making a new king of skymap, I have this problem : the light
>> source,
>> >> >> closer
>> >> >> > to the skymap (sphere with blue material only),  make it render
>> white,
>> >> >> > because of the lighting...
>> >> >> > I want to obtain the same thing without this white area...
>> >> >> >
>> >> >> > I need to manage opacity of this sphere, so Lighting ON seems to be
>> >> >> > necessary, no ?
>> >> >> >
>> >> >> > The fact is I need a coloredsphere, not having this lighting area
>> >> >> becoming
>> >> >> > white, and able to be set transparent.
>> >> >> >
>> >> >> > Any Idea ?
>> >> >> >
>> >> >> > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT
>> and
>> >> >> BACK,
>> >> >> > Emission component, Ambiant component...
>> >> >> >
>> >> >> > Thanks.
>> >> >> >
>> >> >> > Regards,
>> >> >> >    Vincent.
>> >> >>
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