Try to assign a signle color and BIND_OVERALL-it to the sphere. Change then the 
transparency dynamically, and tell me what happens!

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 19 Nov 2008 17:32:52 +0100, Vincent Bourdier <[EMAIL PROTECTED]> a 
écrit:

> Hi,
>
> 2008/11/19 Sukender <[EMAIL PROTECTED]>
>
>> > Yes, I have a partially white sphere. I cannot set specular OFF, I need
>> it
>> > for others nodes in the scene. I cannot modify light in fact.
>> > So I need to change skymap parameters.
>>
>> Yes, set the material of your sky sphere to have no specular component.
>>
>>
>> > If I put lighting OFF, the opacity do not seems to work...
>>
>> Did you use GL_BLEND and TRANSPARENT_BIN as David said ?
>> Try to set a color for the vertices (forget about the material, that's for
>> lighting).
>>
>
> Okay, it changes the color, that's true. With this, I do not need no
> material anymore. But ... (see next)
>
>>
>>
>> > How can I combine : no ligthing area visible on skymap  and  opacity
>> which
>> > can be changed ?
>>
>> I don't understand your sentence... (sorry). Do you mean you wish your sky
>> sphere to have a transparency that you change over time?
>> If so, there nothing special to do. Just try to make transparency work when
>> disable lighting.
>>
>
> Exactly ! ...But to change opacity I use material to set my own transparency
> value... So I need material to do that.
>
> So for now, the problem is : I need material to change opacity value along
> the time, and I need no material to avoid lighting on the sphere...
>
> Nice dilemma, isn't it ? :-(
>
> thanks,
>
>    Vincent.
>
>
>>
>> > Thanks for help.
>>
>> De rien (= you're welcome = de nada = etc.).
>>
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>>
>> >> Hi Vincent,
>> >>
>> >> I'm not sure I understand... do you mean your blue sky sphere appears
>> >> partially white because of lighting? If yes, try disabling specular
>> >> components (on both light and sphere material if needed), this may be
>> that
>> >> white spot. Or did you set light colors components >1?
>> >> And as far that I know, opacity is not related to lighting: you can have
>> a
>> >> semi-transparent sphere with lighting disabled.
>> >>
>> >> Sukender
>> >> PVLE - Lightweight cross-platform game engine -
>> >> http://pvle.sourceforge.net/
>> >>
>> >> Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier <
>> >> [EMAIL PROTECTED]> a écrit:
>> >>
>> >> > Hi,
>> >> >
>> >> > Making a new king of skymap, I have this problem : the light source,
>> >> closer
>> >> > to the skymap (sphere with blue material only),  make it render white,
>> >> > because of the lighting...
>> >> > I want to obtain the same thing without this white area...
>> >> >
>> >> > I need to manage opacity of this sphere, so Lighting ON seems to be
>> >> > necessary, no ?
>> >> >
>> >> > The fact is I need a coloredsphere, not having this lighting area
>> >> becoming
>> >> > white, and able to be set transparent.
>> >> >
>> >> > Any Idea ?
>> >> >
>> >> > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and
>> >> BACK,
>> >> > Emission component, Ambiant component...
>> >> >
>> >> > Thanks.
>> >> >
>> >> > Regards,
>> >> >    Vincent.
>> >>
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