> Yes, I have a partially white sphere. I cannot set specular OFF, I need it
> for others nodes in the scene. I cannot modify light in fact.
> So I need to change skymap parameters.

Yes, set the material of your sky sphere to have no specular component.


> If I put lighting OFF, the opacity do not seems to work...

Did you use GL_BLEND and TRANSPARENT_BIN as David said ?
Try to set a color for the vertices (forget about the material, that's for 
lighting).


> How can I combine : no ligthing area visible on skymap  and  opacity which
> can be changed ?

I don't understand your sentence... (sorry). Do you mean you wish your sky 
sphere to have a transparency that you change over time?
If so, there nothing special to do. Just try to make transparency work when 
disable lighting.


> Thanks for help.

De rien (= you're welcome = de nada = etc.).


Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


>> Hi Vincent,
>>
>> I'm not sure I understand... do you mean your blue sky sphere appears
>> partially white because of lighting? If yes, try disabling specular
>> components (on both light and sphere material if needed), this may be that
>> white spot. Or did you set light colors components >1?
>> And as far that I know, opacity is not related to lighting: you can have a
>> semi-transparent sphere with lighting disabled.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>> Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier <
>> [EMAIL PROTECTED]> a écrit:
>>
>> > Hi,
>> >
>> > Making a new king of skymap, I have this problem : the light source,
>> closer
>> > to the skymap (sphere with blue material only),  make it render white,
>> > because of the lighting...
>> > I want to obtain the same thing without this white area...
>> >
>> > I need to manage opacity of this sphere, so Lighting ON seems to be
>> > necessary, no ?
>> >
>> > The fact is I need a coloredsphere, not having this lighting area
>> becoming
>> > white, and able to be set transparent.
>> >
>> > Any Idea ?
>> >
>> > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and
>> BACK,
>> > Emission component, Ambiant component...
>> >
>> > Thanks.
>> >
>> > Regards,
>> >    Vincent.
>>
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