Hi,

Making a new king of skymap, I have this problem : the light source, closer
to the skymap (sphere with blue material only),  make it render white,
because of the lighting...
I want to obtain the same thing without this white area...

I need to manage opacity of this sphere, so Lighting ON seems to be
necessary, no ?

The fact is I need a coloredsphere, not having this lighting area becoming
white, and able to be set transparent.

Any Idea ?

I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and BACK,
Emission component, Ambiant component...

Thanks.

Regards,
   Vincent.
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