Hi, Making a new king of skymap, I have this problem : the light source, closer to the skymap (sphere with blue material only), make it render white, because of the lighting... I want to obtain the same thing without this white area...
I need to manage opacity of this sphere, so Lighting ON seems to be necessary, no ? The fact is I need a coloredsphere, not having this lighting area becoming white, and able to be set transparent. Any Idea ? I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and BACK, Emission component, Ambiant component... Thanks. Regards, Vincent.
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