Hi, Yes, I have a partially white sphere. I cannot set specular OFF, I need it for others nodes in the scene. I cannot modify light in fact. So I need to change skymap parameters.
If I put lighting OFF, the opacity do not seems to work... How can I combine : no ligthing area visible on skymap and opacity which can be changed ? Thanks for help. Vincent 2008/11/19 Sukender <[EMAIL PROTECTED]> > Hi Vincent, > > I'm not sure I understand... do you mean your blue sky sphere appears > partially white because of lighting? If yes, try disabling specular > components (on both light and sphere material if needed), this may be that > white spot. Or did you set light colors components >1? > And as far that I know, opacity is not related to lighting: you can have a > semi-transparent sphere with lighting disabled. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > Le Wed, 19 Nov 2008 16:28:41 +0100, Vincent Bourdier < > [EMAIL PROTECTED]> a écrit: > > > Hi, > > > > Making a new king of skymap, I have this problem : the light source, > closer > > to the skymap (sphere with blue material only), make it render white, > > because of the lighting... > > I want to obtain the same thing without this white area... > > > > I need to manage opacity of this sphere, so Lighting ON seems to be > > necessary, no ? > > > > The fact is I need a coloredsphere, not having this lighting area > becoming > > white, and able to be set transparent. > > > > Any Idea ? > > > > I've tried changing lighting ON/OFF, material FRONT, BACK, FRONT and > BACK, > > Emission component, Ambiant component... > > > > Thanks. > > > > Regards, > > Vincent. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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