Hi Robert, Some errors on my WindowsXP SP2 + VS2008 while building SceneView.cpp.
Modify the code at line 1028: osg::GLBufferObjectManager::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID()); to: osg::GLBufferObjectManager* bom = osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID()); And it builds well. I will help test the exciting new texture pool functionality with my 80GB Tibet buildings data after the Chinese National Day holidays. :) Wang Rui 2009/10/3 Robert Osfield <[email protected]> > Hi All, > > On Fri, Oct 2, 2009 at 10:24 PM, Robert Osfield > <[email protected]> wrote: > > You'll need to wait, my attempt to check changes in has failed due to > > problems connecting to the server.. I'll ping the list once things > > are successfully checked in. > > Changes now checked in. For majority of users no code changes in your > application should be required as it's principally the backend that's > changed radically, but for a small number of users that dig down to > lower level management of buffer objects/texture objects you may need > to adapt your code. > > Fingers crossed that it won't break the build, or runtime.... Please > test throughly and let me know how you get on. > > Cheers, > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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