Hi Robert,

Some errors on my WindowsXP SP2 + VS2008 while building SceneView.cpp.

Modify the code at line 1028:

osg::GLBufferObjectManager::GLBufferObjectManager* bom =
osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());

to:

osg::GLBufferObjectManager* bom =
osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());

And it builds well.

I will help test the exciting new texture pool functionality with my 80GB
Tibet buildings data after the Chinese National Day holidays. :)
Wang Rui
2009/10/3 Robert Osfield <[email protected]>

> Hi All,
>
> On Fri, Oct 2, 2009 at 10:24 PM, Robert Osfield
> <[email protected]> wrote:
> > You'll need to wait, my attempt to check changes in has failed due to
> > problems connecting to the server..  I'll ping the list once things
> > are successfully checked in.
>
> Changes now checked in.  For majority of users no code changes in your
> application should be required as it's principally the backend that's
> changed radically, but for a small number of users that dig down to
> lower level management of buffer objects/texture objects you may need
> to adapt your code.
>
> Fingers crossed that it won't break the build, or runtime....   Please
> test throughly and let me know how you get on.
>
> Cheers,
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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