Thanks  Wang Rui, I've made your suggestion change and checked in into
svn/trunk.  Cheers, Robert.

On Sat, Oct 3, 2009 at 2:40 PM, Wang Rui <[email protected]> wrote:
> Hi Robert,
>
> Some errors on my WindowsXP SP2 + VS2008 while building SceneView.cpp.
>
> Modify the code at line 1028:
>
> osg::GLBufferObjectManager::GLBufferObjectManager* bom =
> osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
>
> to:
>
> osg::GLBufferObjectManager* bom =
> osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID());
>
> And it builds well.
>
> I will help test the exciting new texture pool functionality with my 80GB
> Tibet buildings data after the Chinese National Day holidays. :)
> Wang Rui
> 2009/10/3 Robert Osfield <[email protected]>
>>
>> Hi All,
>>
>> On Fri, Oct 2, 2009 at 10:24 PM, Robert Osfield
>> <[email protected]> wrote:
>> > You'll need to wait, my attempt to check changes in has failed due to
>> > problems connecting to the server..  I'll ping the list once things
>> > are successfully checked in.
>>
>> Changes now checked in.  For majority of users no code changes in your
>> application should be required as it's principally the backend that's
>> changed radically, but for a small number of users that dig down to
>> lower level management of buffer objects/texture objects you may need
>> to adapt your code.
>>
>> Fingers crossed that it won't break the build, or runtime....   Please
>> test throughly and let me know how you get on.
>>
>> Cheers,
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to