Thanks Wang Rui, I've made your suggestion change and checked in into svn/trunk. Cheers, Robert.
On Sat, Oct 3, 2009 at 2:40 PM, Wang Rui <[email protected]> wrote: > Hi Robert, > > Some errors on my WindowsXP SP2 + VS2008 while building SceneView.cpp. > > Modify the code at line 1028: > > osg::GLBufferObjectManager::GLBufferObjectManager* bom = > osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID()); > > to: > > osg::GLBufferObjectManager* bom = > osg::GLBufferObjectManager::getGLBufferObjectManager(state->getContextID()); > > And it builds well. > > I will help test the exciting new texture pool functionality with my 80GB > Tibet buildings data after the Chinese National Day holidays. :) > Wang Rui > 2009/10/3 Robert Osfield <[email protected]> >> >> Hi All, >> >> On Fri, Oct 2, 2009 at 10:24 PM, Robert Osfield >> <[email protected]> wrote: >> > You'll need to wait, my attempt to check changes in has failed due to >> > problems connecting to the server.. I'll ping the list once things >> > are successfully checked in. >> >> Changes now checked in. For majority of users no code changes in your >> application should be required as it's principally the backend that's >> changed radically, but for a small number of users that dig down to >> lower level management of buffer objects/texture objects you may need >> to adapt your code. >> >> Fingers crossed that it won't break the build, or runtime.... Please >> test throughly and let me know how you get on. >> >> Cheers, >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

