Hi Robert,

Robert Osfield wrote:
A word of warning though, I have almost completely rewritten the way
that the backend that drives texture objects and buffer objects, even
when you don't enable the texture/buffer object pools, the code
managing the GL objects is still completely different. With major
changes like this comes the likelihood of regressions.  I've been
doing a range of tests at my end, but it's still far more limited in
scope to what the community will expose the OSG to, so... there you
may way see problems that I haven't.  The best I can do is endeavor to
get them fixed as quickly as possible, just let me know if you see
something odd and I we can work together to spot what the underlying
problem and squish it.  The more testing we can get the quicker we can
shape the code up to being release quality.

I have problems with PBOs since updating to the latest svn. I'm not setting any pool env variables. One can recreate the problem with osgmovie. E.g.

$ osgmovie --mouse --interactive --shaders -e ffmpeg file.avi

_maxTexturePoolSize=0
_maxBufferObjectPoolSize=0
GLBufferObjectSet::GLBufferObjectSet _profile._size=1228800
Error numInList + _orphanedTextureObjects.size() != _numOfTextureObjects
    numInList = 1
    _orphanedTextureObjects.size() = 0
    _pendingOrphanedTextureObjects.size() = 0
    _numOfTextureObjects = 0
terminate called after throwing an instance of 'char const*'
Aborted

Can you confirm if this happens on your side too?

jp



Have fun with it :-)
Robert.
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