Hi All Just wantet to add that we are also using Delta3d and as a consequence we are using the composite viewer.
Brgs. Ralf Stokholm 2009/10/8 Michael Bach Jensen <mich...@ifad.dk> > Hello everyone, > > We are having the exact same problem at our company for quite some time > (currently on osg 2.8.0 via Delta3D and using TerraPage terrains). I have > verified that viewing the terrain in the osgViewer works fine, but in our > app, which also uses multiple cameras, the memory-keeps-growing-until-crash > issue occurs when the cameras are not looking at the exact same thing (have > the same projection and view matrices with the same LOD scale). The more > different they are, the easier it is to trigger the issue, it seems. > > What we did to work around the issue, is to make sure that no two cameras > in the graph render the same PagedLOD node. That is, we load the terrain > multiple times using osgDB::readNodeFile and point each camera to each > instance. > > I hope this helps on shedding some light on what is going on. > > Additional info: > Delta3D design currently limits OSG to single-threaded mode. I am on > WindowsXP, using an NVidia card, not that I think that makes a difference. > > I also seem to recall, that the active lod node list in the pager starts to > grow rapidly when I put the second camera into the scene graph at runtime. > > Cheers, > Michael > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18075#18075 > > > > > > _______________________________________________ > osg-users mailing list > email@example.com > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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