Robert, I tried the 2.9 trunk code with. osg::DisplaySettings::instance()->setMaxTexturePoolSize(100000000); osg::DisplaySettings::instance()->setMaxBufferObjectPoolSize(200000000);
The problem still exists. As memory usage was growing and growing. I just left the computer running and observed the linear memory consumption growth. Thanks Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18131#18131 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org