Robert,
I tried the 2.9 trunk code with.
osg::DisplaySettings::instance()->setMaxTexturePoolSize(100000000);
osg::DisplaySettings::instance()->setMaxBufferObjectPoolSize(200000000);

The problem still exists. As memory usage was growing and growing. I just left 
the computer running and observed the linear memory consumption growth.



Thanks
Sergey

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http://forum.openscenegraph.org/viewtopic.php?p=18131#18131





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