Hi Robert,
Interesting work, and it all seems to work well in the little testing
I've done... Fingers crossed :-)
Over the last few days I've been checking in significant
implementation changes to osg::State and osg::Geometry to facilitate
the OpenGL ES 2.0 port, these have all gone smoothly, and the nightly
builds haven't yet complained.
I was preparing an e-mail to send out about 3 hours ago, because your
changes led to a crash in the nvidia driver when running osgviewer
cow.osg (the stack trace contained the new ArrayDispatcher and
TemplateArrayDispatcher classes). But then I thought I must have been in
between stable states, did an SVN update and rebuilt, and lo and behold
the problem was fixed. :-)
Just to show that automated build testing does not necessarily catch all
problems...
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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