Hi Cedric,

On Fri, Oct 23, 2009 at 10:54 AM, Cedric Pinson
<[email protected]> wrote:
> well in fact when hitting twice it just display the stats. I dont have
> more informations yet.
> The only thing i saw is that even if i dont hit twice (like in my game)
> i have a crash of the same style.
> I maybe do something not enough clean with the new code in Geometry.
> RigGeometry inherit from Geometry so i suspect that i should look in it.
>
> I will be at the blenderconf the end of week so i will maybe not have
> lot of time to debug it.
>
> I keep you informed if i progress.

What does RigGeometry do to extend osg::Geometry?  I wonder if there
is something that it does that breaks the assumptions that the new
implementation makes about the form of data that it handles.  I can't
think of any assumptions, as the code should in theory just send data
out to OpenGL and cope with the full range of datatypes in
osg::Geometry.  That's the theory... with any code changes involving
over a thousand lines of new code we might expect a few bugs
initially.

Robert.
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