Hi Cedric, On Fri, Oct 23, 2009 at 10:54 AM, Cedric Pinson <[email protected]> wrote: > well in fact when hitting twice it just display the stats. I dont have > more informations yet. > The only thing i saw is that even if i dont hit twice (like in my game) > i have a crash of the same style. > I maybe do something not enough clean with the new code in Geometry. > RigGeometry inherit from Geometry so i suspect that i should look in it. > > I will be at the blenderconf the end of week so i will maybe not have > lot of time to debug it. > > I keep you informed if i progress.
What does RigGeometry do to extend osg::Geometry? I wonder if there is something that it does that breaks the assumptions that the new implementation makes about the form of data that it handles. I can't think of any assumptions, as the code should in theory just send data out to OpenGL and cope with the full range of datatypes in osg::Geometry. That's the theory... with any code changes involving over a thousand lines of new code we might expect a few bugs initially. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

