HI Cedric, On Fri, Oct 23, 2009 at 11:14 AM, Cedric Pinson <[email protected]> wrote: > I did a simple test with some suspect but i dont know exactly what's > happend yet. Now when i press 's' twice i dont have the crash anymore. > > here the stuff i changed in RigGeometry.cpp: > > void RigGeometry::transformSoftwareMethod() > { > // setUseDisplayList(false); > // setUseVertexBufferObjects(true); > ... > > } > > then i dont have crash anymore, i need to review and cleanup the code of > RigGeometry.cpp
Ahh interesting lead. This suggests that the VBO support is somehow screwed up. The new osg::Geometry code should in theory just using osg:State to set up the VBO's that are required in the same way the old code did, but perhaps there is some element missing. There is now enough of a concrete lead for me to be able to take the debugging and fixing on so leave it for me to fix up, there isn't any need for you to continue your investigations. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

