Hi Robert,

I did a simple test with some suspect but i dont know exactly what's
happend yet. Now when i press 's' twice i dont have the crash anymore.

here the stuff i changed in RigGeometry.cpp:

void RigGeometry::transformSoftwareMethod()
{
    // setUseDisplayList(false);
    // setUseVertexBufferObjects(true);
...

}

then i dont have crash anymore, i need to review and cleanup the code of
RigGeometry.cpp


Cheers,
Cedric

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2009-10-23 at 11:54 +0200, Cedric Pinson wrote:
> Hi Robert,
> 
> well in fact when hitting twice it just display the stats. I dont have
> more informations yet.
> The only thing i saw is that even if i dont hit twice (like in my game)
> i have a crash of the same style.
> I maybe do something not enough clean with the new code in Geometry.
> RigGeometry inherit from Geometry so i suspect that i should look in it.
> 
> I will be at the blenderconf the end of week so i will maybe not have
> lot of time to debug it.
> 
> I keep you informed if i progress.
> 
> Cheers,
> Cedric
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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