Hi Robert, I did a simple test with some suspect but i dont know exactly what's happend yet. Now when i press 's' twice i dont have the crash anymore.
here the stuff i changed in RigGeometry.cpp:
void RigGeometry::transformSoftwareMethod()
{
// setUseDisplayList(false);
// setUseVertexBufferObjects(true);
...
}
then i dont have crash anymore, i need to review and cleanup the code of
RigGeometry.cpp
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
On Fri, 2009-10-23 at 11:54 +0200, Cedric Pinson wrote:
> Hi Robert,
>
> well in fact when hitting twice it just display the stats. I dont have
> more informations yet.
> The only thing i saw is that even if i dont hit twice (like in my game)
> i have a crash of the same style.
> I maybe do something not enough clean with the new code in Geometry.
> RigGeometry inherit from Geometry so i suspect that i should look in it.
>
> I will be at the blenderconf the end of week so i will maybe not have
> lot of time to debug it.
>
> I keep you informed if i progress.
>
> Cheers,
> Cedric
>
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