Hi, I dont know yet what is it, but with last svn update i have some crash running osgAnimation examples. osganimationtimeline when pressing 's' twice' same thing with 'osganimationviewer nathan.osg' hit 's' twice crash. The main problem is that i dont have stack trace :(
So i will have time to debug it a the end of the day. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Wed, 2009-10-21 at 15:53 -0400, Jean-Sébastien Guay wrote: > Hi Robert, > > Interesting work, and it all seems to work well in the little testing > I've done... Fingers crossed :-) > > > Over the last few days I've been checking in significant > > implementation changes to osg::State and osg::Geometry to facilitate > > the OpenGL ES 2.0 port, these have all gone smoothly, and the nightly > > builds haven't yet complained. > > I was preparing an e-mail to send out about 3 hours ago, because your > changes led to a crash in the nvidia driver when running osgviewer > cow.osg (the stack trace contained the new ArrayDispatcher and > TemplateArrayDispatcher classes). But then I thought I must have been in > between stable states, did an SVN update and rebuilt, and lo and behold > the problem was fixed. :-) > > Just to show that automated build testing does not necessarily catch all > problems... > > J-S
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