Hi,

I dont know yet what is it, but with last svn update i have some crash
running osgAnimation examples. osganimationtimeline when pressing 's'
twice'
same thing with 'osganimationviewer nathan.osg' hit 's' twice crash.
The main problem is that i dont have stack trace :(

So i will have time to debug it a the end of the day.

Cheers,
Cedric

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net



On Wed, 2009-10-21 at 15:53 -0400, Jean-Sébastien Guay wrote: 
> Hi Robert,
> 
> Interesting work, and it all seems to work well in the little testing 
> I've done... Fingers crossed :-)
> 
> > Over the last few days I've been checking in significant
> > implementation changes to osg::State and osg::Geometry to facilitate
> > the OpenGL ES 2.0 port, these have all gone smoothly, and the nightly
> > builds haven't yet complained.
> 
> I was preparing an e-mail to send out about 3 hours ago, because your 
> changes led to a crash in the nvidia driver when running osgviewer 
> cow.osg (the stack trace contained the new ArrayDispatcher and 
> TemplateArrayDispatcher classes). But then I thought I must have been in 
> between stable states, did an SVN update and rebuilt, and lo and behold 
> the problem was fixed. :-)
> 
> Just to show that automated build testing does not necessarily catch all 
> problems...
> 
> J-S

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