Hi Robert,

well in fact when hitting twice it just display the stats. I dont have
more informations yet.
The only thing i saw is that even if i dont hit twice (like in my game)
i have a crash of the same style.
I maybe do something not enough clean with the new code in Geometry.
RigGeometry inherit from Geometry so i suspect that i should look in it.

I will be at the blenderconf the end of week so i will maybe not have
lot of time to debug it.

I keep you informed if i progress.

Cheers,
Cedric

-- 
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2009-10-23 at 10:36 +0100, Robert Osfield wrote:
> Hi Cedric,
> 
> On Fri, Oct 23, 2009 at 8:44 AM, Cedric Pinson
> <[email protected]> wrote:
> > I dont know yet what is it, but with last svn update i have some crash
> > running osgAnimation examples. osganimationtimeline when pressing 's'
> > twice'
> > same thing with 'osganimationviewer nathan.osg' hit 's' twice crash.
> > The main problem is that i dont have stack trace :(
> >
> > So i will have time to debug it a the end of the day.
> 
> I have just run the same tests and osganimationtimeline just hangs
> when I press 's' twice.  What should be happening when I press 's'?
> 
> FYI, I've just checked in another fix to osg::Geometry to fix a
> regression in handling the _internalOptimizedGeometry that was
> effecting the rendering of models created by dae plugin.  This fix
> hasn't affected the hang I'm seeing though.
> 
> Did you find out anything more in your own testing?
> 
> Another regression I've spotted is that osgpick displays black bars
> rather than coloured ones.  I'm presently looking into this one.
> 
> Robert.
> 

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to