Hi Robert, well in fact when hitting twice it just display the stats. I dont have more informations yet. The only thing i saw is that even if i dont hit twice (like in my game) i have a crash of the same style. I maybe do something not enough clean with the new code in Geometry. RigGeometry inherit from Geometry so i suspect that i should look in it.
I will be at the blenderconf the end of week so i will maybe not have lot of time to debug it. I keep you informed if i progress. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2009-10-23 at 10:36 +0100, Robert Osfield wrote: > Hi Cedric, > > On Fri, Oct 23, 2009 at 8:44 AM, Cedric Pinson > <[email protected]> wrote: > > I dont know yet what is it, but with last svn update i have some crash > > running osgAnimation examples. osganimationtimeline when pressing 's' > > twice' > > same thing with 'osganimationviewer nathan.osg' hit 's' twice crash. > > The main problem is that i dont have stack trace :( > > > > So i will have time to debug it a the end of the day. > > I have just run the same tests and osganimationtimeline just hangs > when I press 's' twice. What should be happening when I press 's'? > > FYI, I've just checked in another fix to osg::Geometry to fix a > regression in handling the _internalOptimizedGeometry that was > effecting the rendering of models created by dae plugin. This fix > hasn't affected the hang I'm seeing though. > > Did you find out anything more in your own testing? > > Another regression I've spotted is that osgpick displays black bars > rather than coloured ones. I'm presently looking into this one. > > Robert. >
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