Andy,

The fix is in trunk, but hasn't been merged into the 2.8 branch yet.

Chuck
On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote:

> Does that mean I need to wait for it to get onto 2.8?  Or that it is there?
> 
> thanks
> andy
> 
>> -----Original Message-----
>> From: [email protected] [mailto:osg-users-
>> [email protected]] On Behalf Of Chuck Seberino
>> Sent: Monday, March 22, 2010 1:00 PM
>> To: OpenSceneGraph Users
>> Subject: Re: [osg-users] 2.8.3 testing
>> 
>> Andy and Paul -
>> 
>> I submitted a fix for this (r10927) which reorders some of the ifdef
>> checking so that it works properly under OSX.
>> 
>> Chuck
>> 
>> On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:
>> 
>>> I just got OpenSceneGraph-2.8, and tried to build on OS X.
>>> 
>>> I'm getting an error in OpenThreads/Atomic, complaining that int32_t
>> does not name a type.
>>> 
>>> I'm following the unix instructions, doing configure and then make.
>>> 
>>> I had just build the trunk (at least the first part) and got past
>> this.
>>> 
>>> Have I got it set up incorrectly, or is there a problem on 2.8?
>>> 
>>> thanks
>>> andy
>>> 
>>>> -----Original Message-----
>>>> From: [email protected] [mailto:osg-users-
>>>> [email protected]] On Behalf Of Paul Martz
>>>> Sent: Monday, March 22, 2010 12:31 PM
>>>> To: OpenSceneGraph Users
>>>> Subject: [osg-users] 2.8.3 testing
>>>> 
>>>> Hi all -- Here's an update on the 2.8.3 release, and a plea for
>>>> testing.
>>>> 
>>>> The 2.8.3 release is slightly behind my original schedule, but
>>>> nonetheless getting close to a release candidate.
>>>> 
>>>> ISSUES: There are two open issues at this point:
>>>> 
>>>> 1. XCode project files need to be updated. (Stephan, will you have
>> any
>>>> time to contribute this in the near future, or do we need another
>>>> volunteer?)
>>>> 
>>>> 2. Updates to the DAE plugin and osgManipulators nodekit. These are
>>>> late
>>>> feature requests.
>>>> 
>>>> I'm concerned about updating these two modules. The changes for both
>>>> these modules are not limited to the modules themselves, and require
>>>> changes to core OSG and elsewhere. Many changes on trunk often
>> depend
>>>> on
>>>> previous changes, and chasing all of them down with a high level of
>>>> confidence is difficult. It would certainly introduce issues if I
>>>> missed
>>>> any required changes.
>>>> 
>>>> Let me make this suggestion: Let's leave DAE and osgManipulators out
>> of
>>>> the 2.8.3 release. If someone really wants them, and can't wait for
>>>> v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of
>> this
>>>> approach is that it doesn't prevent 2.8.3 from getting out the door
>> in
>>>> a
>>>> timely fashion, should merging these changes produce instability
>> that
>>>> would otherwise delay the release.
>>>> 
>>>> Does this make sense?
>>>> 
>>>> TESTING: Please test the 2.8 branch if you have time. For
>> convenience,
>>>> here's the 2.8 branch URL:
>>>> 
>>>> 
>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
>>>> Graph-2.8
>>>> 
>>>> I'd appreciate build/run testing for the following platforms and
>>>> features:
>>>> 
>>>>  Platforms:
>>>>    Mac 10.5/10.6 32/64bit
>>>>    Windows XP/Vista/7, 32/64bit
>>>>    *nix, 32/64bit
>>>>  Features (latest stuff from trunk):
>>>>    osgAnimation nodekit
>>>>    FBX plugin
>>>>    3ds plugin (esp writer capability)
>>>>    ImageIO plugin
>>>>    QuickTime plugin
>>>>    Inventor plugin
>>>>    ply plugin
>>>>    ffmpeg plugin
>>>> 
>>>> There were also minor bug fixes to the 3dc, ac, dds, and flt
>> plugins.
>>>> 
>>>> When you send a test report, please mention which plugins you are
>>>> building, as not all plugins build by default of course.
>>>> 
>>>> Once we get the XCode project files updated, I'll tag a release
>>>> candidate, and further candidates will follow as needed. I'm still
>>>> hoping for a 31 March release date. If we start testing now, this
>>>> should
>>>> give us plenty of time for testing and resolving issues.
>>>> 
>>>> Thanks!
>>>>  -Paul
>>>> 
>>>> 
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