Does that mean I need to wait for it to get onto 2.8? Or that it is there?
thanks andy > -----Original Message----- > From: [email protected] [mailto:osg-users- > [email protected]] On Behalf Of Chuck Seberino > Sent: Monday, March 22, 2010 1:00 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] 2.8.3 testing > > Andy and Paul - > > I submitted a fix for this (r10927) which reorders some of the ifdef > checking so that it works properly under OSX. > > Chuck > > On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: > > > I just got OpenSceneGraph-2.8, and tried to build on OS X. > > > > I'm getting an error in OpenThreads/Atomic, complaining that int32_t > does not name a type. > > > > I'm following the unix instructions, doing configure and then make. > > > > I had just build the trunk (at least the first part) and got past > this. > > > > Have I got it set up incorrectly, or is there a problem on 2.8? > > > > thanks > > andy > > > >> -----Original Message----- > >> From: [email protected] [mailto:osg-users- > >> [email protected]] On Behalf Of Paul Martz > >> Sent: Monday, March 22, 2010 12:31 PM > >> To: OpenSceneGraph Users > >> Subject: [osg-users] 2.8.3 testing > >> > >> Hi all -- Here's an update on the 2.8.3 release, and a plea for > >> testing. > >> > >> The 2.8.3 release is slightly behind my original schedule, but > >> nonetheless getting close to a release candidate. > >> > >> ISSUES: There are two open issues at this point: > >> > >> 1. XCode project files need to be updated. (Stephan, will you have > any > >> time to contribute this in the near future, or do we need another > >> volunteer?) > >> > >> 2. Updates to the DAE plugin and osgManipulators nodekit. These are > >> late > >> feature requests. > >> > >> I'm concerned about updating these two modules. The changes for both > >> these modules are not limited to the modules themselves, and require > >> changes to core OSG and elsewhere. Many changes on trunk often > depend > >> on > >> previous changes, and chasing all of them down with a high level of > >> confidence is difficult. It would certainly introduce issues if I > >> missed > >> any required changes. > >> > >> Let me make this suggestion: Let's leave DAE and osgManipulators out > of > >> the 2.8.3 release. If someone really wants them, and can't wait for > >> v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of > this > >> approach is that it doesn't prevent 2.8.3 from getting out the door > in > >> a > >> timely fashion, should merging these changes produce instability > that > >> would otherwise delay the release. > >> > >> Does this make sense? > >> > >> TESTING: Please test the 2.8 branch if you have time. For > convenience, > >> here's the 2.8 branch URL: > >> > >> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene > >> Graph-2.8 > >> > >> I'd appreciate build/run testing for the following platforms and > >> features: > >> > >> Platforms: > >> Mac 10.5/10.6 32/64bit > >> Windows XP/Vista/7, 32/64bit > >> *nix, 32/64bit > >> Features (latest stuff from trunk): > >> osgAnimation nodekit > >> FBX plugin > >> 3ds plugin (esp writer capability) > >> ImageIO plugin > >> QuickTime plugin > >> Inventor plugin > >> ply plugin > >> ffmpeg plugin > >> > >> There were also minor bug fixes to the 3dc, ac, dds, and flt > plugins. > >> > >> When you send a test report, please mention which plugins you are > >> building, as not all plugins build by default of course. > >> > >> Once we get the XCode project files updated, I'll tag a release > >> candidate, and further candidates will follow as needed. I'm still > >> hoping for a 31 March release date. If we start testing now, this > >> should > >> give us plenty of time for testing and resolving issues. > >> > >> Thanks! > >> -Paul > >> > >> > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- > >> openscenegraph.org > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

