Does that mean I need to wait for it to get onto 2.8?  Or that it is there?

thanks
andy

> -----Original Message-----
> From: [email protected] [mailto:osg-users-
> [email protected]] On Behalf Of Chuck Seberino
> Sent: Monday, March 22, 2010 1:00 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] 2.8.3 testing
> 
> Andy and Paul -
> 
> I submitted a fix for this (r10927) which reorders some of the ifdef
> checking so that it works properly under OSX.
> 
> Chuck
> 
> On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:
> 
> > I just got OpenSceneGraph-2.8, and tried to build on OS X.
> >
> > I'm getting an error in OpenThreads/Atomic, complaining that int32_t
> does not name a type.
> >
> > I'm following the unix instructions, doing configure and then make.
> >
> > I had just build the trunk (at least the first part) and got past
> this.
> >
> > Have I got it set up incorrectly, or is there a problem on 2.8?
> >
> > thanks
> > andy
> >
> >> -----Original Message-----
> >> From: [email protected] [mailto:osg-users-
> >> [email protected]] On Behalf Of Paul Martz
> >> Sent: Monday, March 22, 2010 12:31 PM
> >> To: OpenSceneGraph Users
> >> Subject: [osg-users] 2.8.3 testing
> >>
> >> Hi all -- Here's an update on the 2.8.3 release, and a plea for
> >> testing.
> >>
> >> The 2.8.3 release is slightly behind my original schedule, but
> >> nonetheless getting close to a release candidate.
> >>
> >> ISSUES: There are two open issues at this point:
> >>
> >> 1. XCode project files need to be updated. (Stephan, will you have
> any
> >> time to contribute this in the near future, or do we need another
> >> volunteer?)
> >>
> >> 2. Updates to the DAE plugin and osgManipulators nodekit. These are
> >> late
> >> feature requests.
> >>
> >> I'm concerned about updating these two modules. The changes for both
> >> these modules are not limited to the modules themselves, and require
> >> changes to core OSG and elsewhere. Many changes on trunk often
> depend
> >> on
> >> previous changes, and chasing all of them down with a high level of
> >> confidence is difficult. It would certainly introduce issues if I
> >> missed
> >> any required changes.
> >>
> >> Let me make this suggestion: Let's leave DAE and osgManipulators out
> of
> >> the 2.8.3 release. If someone really wants them, and can't wait for
> >> v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of
> this
> >> approach is that it doesn't prevent 2.8.3 from getting out the door
> in
> >> a
> >> timely fashion, should merging these changes produce instability
> that
> >> would otherwise delay the release.
> >>
> >> Does this make sense?
> >>
> >> TESTING: Please test the 2.8 branch if you have time. For
> convenience,
> >> here's the 2.8 branch URL:
> >>
> >>
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
> >> Graph-2.8
> >>
> >> I'd appreciate build/run testing for the following platforms and
> >> features:
> >>
> >>   Platforms:
> >>     Mac 10.5/10.6 32/64bit
> >>     Windows XP/Vista/7, 32/64bit
> >>     *nix, 32/64bit
> >>   Features (latest stuff from trunk):
> >>     osgAnimation nodekit
> >>     FBX plugin
> >>     3ds plugin (esp writer capability)
> >>     ImageIO plugin
> >>     QuickTime plugin
> >>     Inventor plugin
> >>     ply plugin
> >>     ffmpeg plugin
> >>
> >> There were also minor bug fixes to the 3dc, ac, dds, and flt
> plugins.
> >>
> >> When you send a test report, please mention which plugins you are
> >> building, as not all plugins build by default of course.
> >>
> >> Once we get the XCode project files updated, I'll tag a release
> >> candidate, and further candidates will follow as needed. I'm still
> >> hoping for a 31 March release date. If we start testing now, this
> >> should
> >> give us plenty of time for testing and resolving issues.
> >>
> >> Thanks!
> >>   -Paul
> >>
> >>
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> >> openscenegraph.org
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