Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX.
Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: > I just got OpenSceneGraph-2.8, and tried to build on OS X. > > I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not > name a type. > > I'm following the unix instructions, doing configure and then make. > > I had just build the trunk (at least the first part) and got past this. > > Have I got it set up incorrectly, or is there a problem on 2.8? > > thanks > andy > >> -----Original Message----- >> From: [email protected] [mailto:osg-users- >> [email protected]] On Behalf Of Paul Martz >> Sent: Monday, March 22, 2010 12:31 PM >> To: OpenSceneGraph Users >> Subject: [osg-users] 2.8.3 testing >> >> Hi all -- Here's an update on the 2.8.3 release, and a plea for >> testing. >> >> The 2.8.3 release is slightly behind my original schedule, but >> nonetheless getting close to a release candidate. >> >> ISSUES: There are two open issues at this point: >> >> 1. XCode project files need to be updated. (Stephan, will you have any >> time to contribute this in the near future, or do we need another >> volunteer?) >> >> 2. Updates to the DAE plugin and osgManipulators nodekit. These are >> late >> feature requests. >> >> I'm concerned about updating these two modules. The changes for both >> these modules are not limited to the modules themselves, and require >> changes to core OSG and elsewhere. Many changes on trunk often depend >> on >> previous changes, and chasing all of them down with a high level of >> confidence is difficult. It would certainly introduce issues if I >> missed >> any required changes. >> >> Let me make this suggestion: Let's leave DAE and osgManipulators out of >> the 2.8.3 release. If someone really wants them, and can't wait for >> v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this >> approach is that it doesn't prevent 2.8.3 from getting out the door in >> a >> timely fashion, should merging these changes produce instability that >> would otherwise delay the release. >> >> Does this make sense? >> >> TESTING: Please test the 2.8 branch if you have time. For convenience, >> here's the 2.8 branch URL: >> >> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene >> Graph-2.8 >> >> I'd appreciate build/run testing for the following platforms and >> features: >> >> Platforms: >> Mac 10.5/10.6 32/64bit >> Windows XP/Vista/7, 32/64bit >> *nix, 32/64bit >> Features (latest stuff from trunk): >> osgAnimation nodekit >> FBX plugin >> 3ds plugin (esp writer capability) >> ImageIO plugin >> QuickTime plugin >> Inventor plugin >> ply plugin >> ffmpeg plugin >> >> There were also minor bug fixes to the 3dc, ac, dds, and flt plugins. >> >> When you send a test report, please mention which plugins you are >> building, as not all plugins build by default of course. >> >> Once we get the XCode project files updated, I'll tag a release >> candidate, and further candidates will follow as needed. I'm still >> hoping for a 31 March release date. If we start testing now, this >> should >> give us plenty of time for testing and resolving issues. >> >> Thanks! >> -Paul >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users- >> openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

