Andy and Paul -

I submitted a fix for this (r10927) which reorders some of the ifdef checking 
so that it works properly under OSX.

Chuck

On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:

> I just got OpenSceneGraph-2.8, and tried to build on OS X.
> 
> I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not 
> name a type.
> 
> I'm following the unix instructions, doing configure and then make.
> 
> I had just build the trunk (at least the first part) and got past this.
> 
> Have I got it set up incorrectly, or is there a problem on 2.8?
> 
> thanks
> andy
> 
>> -----Original Message-----
>> From: [email protected] [mailto:osg-users-
>> [email protected]] On Behalf Of Paul Martz
>> Sent: Monday, March 22, 2010 12:31 PM
>> To: OpenSceneGraph Users
>> Subject: [osg-users] 2.8.3 testing
>> 
>> Hi all -- Here's an update on the 2.8.3 release, and a plea for
>> testing.
>> 
>> The 2.8.3 release is slightly behind my original schedule, but
>> nonetheless getting close to a release candidate.
>> 
>> ISSUES: There are two open issues at this point:
>> 
>> 1. XCode project files need to be updated. (Stephan, will you have any
>> time to contribute this in the near future, or do we need another
>> volunteer?)
>> 
>> 2. Updates to the DAE plugin and osgManipulators nodekit. These are
>> late
>> feature requests.
>> 
>> I'm concerned about updating these two modules. The changes for both
>> these modules are not limited to the modules themselves, and require
>> changes to core OSG and elsewhere. Many changes on trunk often depend
>> on
>> previous changes, and chasing all of them down with a high level of
>> confidence is difficult. It would certainly introduce issues if I
>> missed
>> any required changes.
>> 
>> Let me make this suggestion: Let's leave DAE and osgManipulators out of
>> the 2.8.3 release. If someone really wants them, and can't wait for
>> v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of this
>> approach is that it doesn't prevent 2.8.3 from getting out the door in
>> a
>> timely fashion, should merging these changes produce instability that
>> would otherwise delay the release.
>> 
>> Does this make sense?
>> 
>> TESTING: Please test the 2.8 branch if you have time. For convenience,
>> here's the 2.8 branch URL:
>> 
>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
>> Graph-2.8
>> 
>> I'd appreciate build/run testing for the following platforms and
>> features:
>> 
>>   Platforms:
>>     Mac 10.5/10.6 32/64bit
>>     Windows XP/Vista/7, 32/64bit
>>     *nix, 32/64bit
>>   Features (latest stuff from trunk):
>>     osgAnimation nodekit
>>     FBX plugin
>>     3ds plugin (esp writer capability)
>>     ImageIO plugin
>>     QuickTime plugin
>>     Inventor plugin
>>     ply plugin
>>     ffmpeg plugin
>> 
>> There were also minor bug fixes to the 3dc, ac, dds, and flt plugins.
>> 
>> When you send a test report, please mention which plugins you are
>> building, as not all plugins build by default of course.
>> 
>> Once we get the XCode project files updated, I'll tag a release
>> candidate, and further candidates will follow as needed. I'm still
>> hoping for a 31 March release date. If we start testing now, this
>> should
>> give us plenty of time for testing and resolving issues.
>> 
>> Thanks!
>>   -Paul
>> 
>> 
>> _______________________________________________
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>> [email protected]
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