I'll look at this shortly.
Andy, if you're really aggressive, you could merge it onto your local
copy and let me know if it fixes things. Kind of "pre-test" it for me.
But I'll get to it soon.
-Paul
Chuck Seberino wrote:
Andy,
The fix is in trunk, but hasn't been merged into the 2.8 branch yet.
Chuck
On Mar 22, 2010, at 10:44 AM, Andy Skinner wrote:
Does that mean I need to wait for it to get onto 2.8? Or that it is there?
thanks
andy
-----Original Message-----
From: [email protected] [mailto:osg-users-
[email protected]] On Behalf Of Chuck Seberino
Sent: Monday, March 22, 2010 1:00 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2.8.3 testing
Andy and Paul -
I submitted a fix for this (r10927) which reorders some of the ifdef
checking so that it works properly under OSX.
Chuck
On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote:
I just got OpenSceneGraph-2.8, and tried to build on OS X.
I'm getting an error in OpenThreads/Atomic, complaining that int32_t
does not name a type.
I'm following the unix instructions, doing configure and then make.
I had just build the trunk (at least the first part) and got past
this.
Have I got it set up incorrectly, or is there a problem on 2.8?
thanks
andy
-----Original Message-----
From: [email protected] [mailto:osg-users-
[email protected]] On Behalf Of Paul Martz
Sent: Monday, March 22, 2010 12:31 PM
To: OpenSceneGraph Users
Subject: [osg-users] 2.8.3 testing
Hi all -- Here's an update on the 2.8.3 release, and a plea for
testing.
The 2.8.3 release is slightly behind my original schedule, but
nonetheless getting close to a release candidate.
ISSUES: There are two open issues at this point:
1. XCode project files need to be updated. (Stephan, will you have
any
time to contribute this in the near future, or do we need another
volunteer?)
2. Updates to the DAE plugin and osgManipulators nodekit. These are
late
feature requests.
I'm concerned about updating these two modules. The changes for both
these modules are not limited to the modules themselves, and require
changes to core OSG and elsewhere. Many changes on trunk often
depend
on
previous changes, and chasing all of them down with a high level of
confidence is difficult. It would certainly introduce issues if I
missed
any required changes.
Let me make this suggestion: Let's leave DAE and osgManipulators out
of
the 2.8.3 release. If someone really wants them, and can't wait for
v2.10 (or v3.0), then we could do a 2.8.4 release. The benefit of
this
approach is that it doesn't prevent 2.8.3 from getting out the door
in
a
timely fashion, should merging these changes produce instability
that
would otherwise delay the release.
Does this make sense?
TESTING: Please test the 2.8 branch if you have time. For
convenience,
here's the 2.8 branch URL:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenScene
Graph-2.8
I'd appreciate build/run testing for the following platforms and
features:
Platforms:
Mac 10.5/10.6 32/64bit
Windows XP/Vista/7, 32/64bit
*nix, 32/64bit
Features (latest stuff from trunk):
osgAnimation nodekit
FBX plugin
3ds plugin (esp writer capability)
ImageIO plugin
QuickTime plugin
Inventor plugin
ply plugin
ffmpeg plugin
There were also minor bug fixes to the 3dc, ac, dds, and flt
plugins.
When you send a test report, please mention which plugins you are
building, as not all plugins build by default of course.
Once we get the XCode project files updated, I'll tag a release
candidate, and further candidates will follow as needed. I'm still
hoping for a 31 March release date. If we start testing now, this
should
give us plenty of time for testing and resolving issues.
Thanks!
-Paul
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-
openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-
openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-
openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org