Hello,

Thanks or ur reply, how should i read back the data from the texture, can i
attach an image to the camera(or texture?) and read data from that image?,
is it possible and how.



Thanks,
Best regards

On Fri, Oct 1, 2010 at 12:52 PM, Ulrich Hertlein <[email protected]>wrote:

> Hi,
>
> On 1/10/10 20:11 , Mahendra G.R wrote:
> > this is my situation : i have a fragment shader doing some calculation
> and i want to store
> > it in a texture, i saw some examples but most of them dont talk about
> shaders.  how can i
> > get the data back from the shader and store it as a texture using OSG.
>  I'm trying to do
> > it with an FBO and a camera to render
>
> In general render to texture is no different when using shaders.  You setup
> the camera to
> render to a texture and the shader is ignorant of where it's writing its
> gl_FragColor to.
>
> The situation changes a little when you need to write to multiple render
> targets from the
> fragment shader.
>
> Cheers,
> /ulrich
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>



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