Hi Mahendra,

Hows about looking at the osg::Camera API, it should become obvious
how one sets a specific face of texture cube map or a 3d texture when
doing render to texture.  Learning how to investigate how to solve
your own problems by looking at the API and examples will really speed
your progress.

Robert.

On Fri, Oct 1, 2010 at 2:32 PM, Mahendra G.R <[email protected]> wrote:
> Hello,
>
> Sorry guys, i have a problem agian.  What i'm trying to do is render into a
> 3D texture and i have a problem here, as far as i know, what i'm doing now
> is render into a 2D texture (using a FBO).  I saw some samples in opengl
> where they actually loop through all the slices in Z direction and produce a
> 3D texture.  how should i do this in osg?.  Sorry if my questions are stupid
>
>
> Thanks,
> Best regards
>
> On Fri, Oct 1, 2010 at 2:47 PM, Mahendra G.R <[email protected]>
> wrote:
>>
>> Hello Robert,
>>
>> Thanks, i figured it out.
>>
>> On Fri, Oct 1, 2010 at 2:42 PM, Robert Osfield <[email protected]>
>> wrote:
>>>
>>> HI Mahendra
>>>
>>> On Fri, Oct 1, 2010 at 1:30 PM, Mahendra G.R <[email protected]>
>>> wrote:
>>> > Thanks or ur reply, how should i read back the data from the texture,
>>> > can i
>>> > attach an image to the camera(or texture?) and read data from that
>>> > image?,
>>> > is it possible and how.
>>>
>>> See osgprerender example, in particular the code path that is used when
>>> you run:
>>>
>>>  osgprerender --image
>>>
>>> Robert.
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>>
>> --
>> http://www.mahendragr.com
>
>
>
> --
> http://www.mahendragr.com
>
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>
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