Hi,

An advanced way to do that is to combine layered rendering with a geometry 
shader and geometry instancing to generate the slices. OSG SVN has support to 
let the geometry shader choose the right layer via the gl_Layer variable.

-Fred

----- "Mahendra G.R" <mahen...@mahendragr.com> a écrit :

> Hello Robert,
> 
> Ok, will do that. I'm pretty new to ALL these things.
> 
> 
> On Fri, Oct 1, 2010 at 3:38 PM, Robert Osfield <
> robert.osfi...@gmail.com > wrote:
> 
> 
> Hi Mahendra,
> 
> Hows about looking at the osg::Camera API, it should become obvious
> how one sets a specific face of texture cube map or a 3d texture when
> doing render to texture. Learning how to investigate how to solve
> your own problems by looking at the API and examples will really speed
> your progress.
> 
> Robert.
> 
> On Fri, Oct 1, 2010 at 2:32 PM, Mahendra G.R < mahen...@mahendragr.com
> > wrote:
> > Hello,
> >
> > Sorry guys, i have a problem agian. What i'm trying to do is render
> into a
> > 3D texture and i have a problem here, as far as i know, what i'm
> doing now
> > is render into a 2D texture (using a FBO). I saw some samples in
> opengl
> > where they actually loop through all the slices in Z direction and
> produce a
> > 3D texture. how should i do this in osg?. Sorry if my questions are
> stupid
> >
> >
> > Thanks,
> > Best regards
> >
> > On Fri, Oct 1, 2010 at 2:47 PM, Mahendra G.R <
> mahen...@mahendragr.com >
> > wrote:
> >>
> >> Hello Robert,
> >>
> >> Thanks, i figured it out.
> >>
> >> On Fri, Oct 1, 2010 at 2:42 PM, Robert Osfield <
> robert.osfi...@gmail.com >
> >> wrote:
> >>>
> >>> HI Mahendra
> >>>
> >>> On Fri, Oct 1, 2010 at 1:30 PM, Mahendra G.R <
> mahen...@mahendragr.com >
> >>> wrote:
> >>> > Thanks or ur reply, how should i read back the data from the
> texture,
> >>> > can i
> >>> > attach an image to the camera(or texture?) and read data from
> that
> >>> > image?,
> >>> > is it possible and how.
> >>>
> >>> See osgprerender example, in particular the code path that is used
> when
> >>> you run:
> >>>
> >>> osgprerender --image
> >>>
> >>> Robert.
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> osg-users@lists.openscenegraph.org
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >> --
> >> http://www.mahendragr.com
> >
> >
> >
> > --
> > http://www.mahendragr.com
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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> 
> 
> 
> --
> http://www.mahendragr.com
> 
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