Hello, Sorry guys, i have a problem agian. What i'm trying to do is render into a 3D texture and i have a problem here, as far as i know, what i'm doing now is render into a 2D texture (using a FBO). I saw some samples in opengl where they actually loop through all the slices in Z direction and produce a 3D texture. how should i do this in osg?. Sorry if my questions are stupid
Thanks, Best regards On Fri, Oct 1, 2010 at 2:47 PM, Mahendra G.R <[email protected]>wrote: > Hello Robert, > > Thanks, i figured it out. > > > On Fri, Oct 1, 2010 at 2:42 PM, Robert Osfield > <[email protected]>wrote: > >> HI Mahendra >> >> On Fri, Oct 1, 2010 at 1:30 PM, Mahendra G.R <[email protected]> >> wrote: >> > Thanks or ur reply, how should i read back the data from the texture, >> can i >> > attach an image to the camera(or texture?) and read data from that >> image?, >> > is it possible and how. >> >> See osgprerender example, in particular the code path that is used when >> you run: >> >> osgprerender --image >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > http://www.mahendragr.com > -- http://www.mahendragr.com
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