Hello Robert,

Ok, will do that.  I'm pretty new to ALL these things.

On Fri, Oct 1, 2010 at 3:38 PM, Robert Osfield <[email protected]>wrote:

> Hi Mahendra,
>
> Hows about looking at the osg::Camera API, it should become obvious
> how one sets a specific face of texture cube map or a 3d texture when
> doing render to texture.  Learning how to investigate how to solve
> your own problems by looking at the API and examples will really speed
> your progress.
>
> Robert.
>
> On Fri, Oct 1, 2010 at 2:32 PM, Mahendra G.R <[email protected]>
> wrote:
> > Hello,
> >
> > Sorry guys, i have a problem agian.  What i'm trying to do is render into
> a
> > 3D texture and i have a problem here, as far as i know, what i'm doing
> now
> > is render into a 2D texture (using a FBO).  I saw some samples in opengl
> > where they actually loop through all the slices in Z direction and
> produce a
> > 3D texture.  how should i do this in osg?.  Sorry if my questions are
> stupid
> >
> >
> > Thanks,
> > Best regards
> >
> > On Fri, Oct 1, 2010 at 2:47 PM, Mahendra G.R <[email protected]>
> > wrote:
> >>
> >> Hello Robert,
> >>
> >> Thanks, i figured it out.
> >>
> >> On Fri, Oct 1, 2010 at 2:42 PM, Robert Osfield <
> [email protected]>
> >> wrote:
> >>>
> >>> HI Mahendra
> >>>
> >>> On Fri, Oct 1, 2010 at 1:30 PM, Mahendra G.R <[email protected]>
> >>> wrote:
> >>> > Thanks or ur reply, how should i read back the data from the texture,
> >>> > can i
> >>> > attach an image to the camera(or texture?) and read data from that
> >>> > image?,
> >>> > is it possible and how.
> >>>
> >>> See osgprerender example, in particular the code path that is used when
> >>> you run:
> >>>
> >>>  osgprerender --image
> >>>
> >>> Robert.
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> [email protected]
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>
> >>
> >>
> >> --
> >> http://www.mahendragr.com
> >
> >
> >
> > --
> > http://www.mahendragr.com
> >
> > _______________________________________________
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> > [email protected]
> >
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> >
> >
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