Hi,

On 1/10/10 20:11 , Mahendra G.R wrote:
> this is my situation : i have a fragment shader doing some calculation and i 
> want to store
> it in a texture, i saw some examples but most of them dont talk about 
> shaders.  how can i
> get the data back from the shader and store it as a texture using OSG.  I'm 
> trying to do
> it with an FBO and a camera to render

In general render to texture is no different when using shaders.  You setup the 
camera to
render to a texture and the shader is ignorant of where it's writing its 
gl_FragColor to.

The situation changes a little when you need to write to multiple render 
targets from the
fragment shader.

Cheers,
/ulrich
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