Hello guys,

this is my situation : i have a fragment shader doing some calculation and i
want to store it in a texture, i saw some examples but most of them dont
talk about shaders.  how can i get the data back from the shader and store
it as a texture using OSG.  I'm trying to do it with an FBO and a camera to
render




Thanks,
Best regards

-- 
http://www.mahendragr.com
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