Hi,

Sorry if subject changed in previous topic.  In my humble knowledge of 
distributed rendering, i think scene graph must have some kind of mechanism to 
sync frames to be rendered in each cluster (rendering machine). As your post 
states , a socket communication can transmit the sync messages. 
However what i wanted to know is how we build the structure for OSG to make 
sense of it.  In short how and which part of OSG do we pass these sync messages 
to obtain distributed rendering.


Thank you!

Cheers,
Muhammed

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http://forum.openscenegraph.org/viewtopic.php?p=38370#38370





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