Hi,

I see that we have to use another external signal networking for safe 
distributed rendering. There are  frame ids  printed on slave clusters, but i 
think it is just information about which frame the master is rendering, since 
there is no actual external sync signal.

By the way slave rendering machines are rendering same scene graph but how do 
they get simulation messages? For example if we want a car object to move in 
the scene, do we simply send MOVE message as broadcast to all slaves?

If that is the case , i think it is safer to move rendering machines to another 
subnet via switches in order to decrease messaging load on the network that 
other simulation components use.

How is your implementation about it and what do you think about this?

Thank you!

Cheers,
Muhammed

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