Hi,

I have also used ENET version. However ,in a hurry, i have isolated UDP 
implementation from osgVisual and tried distributed rendering. I will share it 
when (and if) i can do some coding about the implementation.

I have examined Framesync @ Nvidia website. It is hardware supported as you 
have stated. So, besides hardware implementation (framelock), i guess there is 
no more safe way (by using applications and software only) to implement 
distributed rendering?
Thank you!

Cheers,
Muhammed

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