Hi, I have also used ENET version. However ,in a hurry, i have isolated UDP implementation from osgVisual and tried distributed rendering. I will share it when (and if) i can do some coding about the implementation.
I have examined Framesync @ Nvidia website. It is hardware supported as you have stated. So, besides hardware implementation (framelock), i guess there is no more safe way (by using applications and software only) to implement distributed rendering? Thank you! Cheers, Muhammed ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38423#38423 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

