Hi, I have implemented UDP version communication of osgVisual for the distributed rendering. It sends Viewmatrix and receives viewmatrix then applies it via callbacks.
I will test with a dense scene for different machines (different graphics cards / different performances) if it makes any difference for frame matching. By framelock do you mean frame to frame sycn by any chance? And do you know if it can be a problem whether graphics card or CPU starts to run slowly for the aspect of synced distributed rendering? Thank you! Cheers, Muhammed ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38419#38419 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

