Hi,

I have implemented UDP version communication of osgVisual for the distributed 
rendering. It sends Viewmatrix and receives viewmatrix then applies it via 
callbacks.

I will test with a dense scene for different machines (different graphics cards 
/ different performances) if it makes any difference for  frame matching. 

By framelock do you mean frame to frame sycn by any chance? And do you know if 
it can be a problem whether graphics card or CPU starts to run slowly for the 
aspect of synced distributed rendering?

Thank you!

Cheers,
Muhammed

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http://forum.openscenegraph.org/viewtopic.php?p=38419#38419





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