Hi,
Sythel wrote: > > I will share it when (and if) i can do some coding about the implementation. > Thats great :) Well, somewhere in the OSG code the OpenGL swap command is executed I assume. At this place it would be correct to add some syncing code. (UDP signal on a dedicated sync network, or a RS232 signal or things like that.) This makes only sense if you ensure that the same frame umber is rendered on each machine. Best regards, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38424#38424 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

