Hi,

Sythel wrote:
> 
>  I will share it when (and if) i can do some coding about the implementation.
> 


Thats great :)


Well, somewhere in the OSG code the OpenGL swap command is executed I assume. 
At this place it would be correct to add some syncing code. (UDP signal on a 
dedicated sync network, or a RS232 signal or things like that.)

This makes only sense if you ensure that the same frame umber is rendered on 
each machine.

Best regards, Torben

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http://forum.openscenegraph.org/viewtopic.php?p=38424#38424





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