yes,off topic,so we stop and not to continue this,let back to osg related topics. cheers Learned osg five months
2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>: > Hi LearningOSG, > > >OSG to D3D9's convert is very simple,and i also conside this is > nothing,so >never mind. > > ok, but you tried to sell it as a major feature and almost succeed, until > others got a look. To novice that might seem like a good approach to > communicate in professional community - but it is not. It just feels not > right for almost anyone here. > > so you are welcome to add things, just to create too much noise for any > new minor features distracts from discussing those other points, which > professionally interest people, neither it helps to any customer, which are > irrelevant here - as it is not a customer market place. > > Regards > Sergey > > > > On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG < > [email protected]> wrote: > >> Hi Sergey, >> Agreed all of your points,but you seems ignored the most important one >> point,all of the customers they only want the immediately results,and the >> result quality is required highly,rarely of them hope to have dangers to >> engage a thing too far to realize and not know the final results. >> Say sorry first,because i wantn't to ment a osg software before,his >> name is delta3d,they first get the american army's amounts money help to >> develop the thing which army needed,and many years pasted,now you can see >> the results. >> OSG to D3D9's convert is very simple,and i also conside this is >> nothing,so never mind. >> >> cheers >> >> Learned osg five months >> >> >> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: >> >>> Hi LearningOSG, >>> >>> >This is a very very minor works >>> >>> yes, but you won't stop moving further? it would be sad if all endeavors >>> just stopped at the first step. >>> >>> as for >>> >>> >and many of them have no time to learn osg,they needed the final >>> results,the >finished simulator that they can used directly. >>> >>> and for that normal customers hire software developers and if these >>> customers are instead themselves software developers, then like you they >>> are capable to make something valuable in relatively short time frames, >>> >>> so what is your exact point - to promote OSG to customers or to >>> developers? >>> >>> These are two different tasks. >>> >>> >even not know what is OSG >>> >>> so if your task is to promote OSG to those who do not know graphics >>> programming at all to hire graphics programmers - that is fine, and demos >>> are really what is needed, but showing that directx 9 can be supported is >>> not really good selling point to even naive customer. Because windows xp is >>> already discontinued, and almost all win 7 capable computers have opengl >>> compatible cards with respective drivers and very well served by osg as it >>> is. >>> >>> currently - what could be a hot sell - is a support for DX 11 features >>> ( to have osg based projects in windows METRO apps and to run on >>> current XBOX ) >>> >>> and it is already can be done via ANGLE project which currently >>> supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a >>> little limited compared to OpenGL 4.x , if the game or software is heavily >>> shader based - differences are minimal. and with your 'fixed part' being >>> done - even fixed pipeline could be supported ( if it is used in a project >>> ). >>> >>> So, it is not like - that some new feature could be a selling point. >>> Rather - the existing demand should be met with specific features. >>> >>> but you will see that by yourself - that over time just you new feature >>> - dx9 support won't attract much attention. >>> >>> Regards >>> Sergey >>> >>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >>> [email protected]> wrote: >>> >>>> Hi Sergey, >>>> This is a very very minor works in osg,please not mind,and thanks to >>>> use LearningOSG,this is what i am doing,and like this name,OSG is a >>>> excellent lower simulation layer,just like Linux. >>>> But for world customers,they even not know what is OSG,and many of >>>> them have no time to learn osg,they needed the final results,the finished >>>> simulator that they can used directly. >>>> cheers >>>> Learned osg five months >>>> >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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