yes,off topic,so we stop and not to continue this,let back to osg related
topics.
cheers
Learned osg five months


2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>:

> Hi LearningOSG,
>
> >OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so >never mind.
>
> ok, but you tried to sell it as a major feature and almost succeed, until
> others got a look. To novice that might seem like a good approach to
> communicate in professional community - but it is not. It just feels not
> right for almost anyone here.
>
> so you are welcome to add things, just to create too much noise for any
> new minor features distracts from discussing those other points, which
> professionally interest people, neither it helps to any customer, which are
> irrelevant here - as it is not a customer market place.
>
> Regards
> Sergey
>
>
>
> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
> [email protected]> wrote:
>
>> Hi Sergey,
>>    Agreed all of your points,but you seems ignored the most important one
>> point,all of the customers they only want the immediately results,and the
>> result quality is required highly,rarely of them hope to have dangers to
>> engage a thing too far to realize and not know the final results.
>>    Say sorry first,because i wantn't to ment a osg software before,his
>> name is delta3d,they first get the american army's amounts money help to
>> develop the thing which army needed,and many years pasted,now you can see
>> the results.
>>    OSG to D3D9's convert is very simple,and i also conside this is
>> nothing,so never mind.
>>
>>    cheers
>>
>>    Learned osg five months
>>
>>
>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>
>>>  Hi LearningOSG,
>>>
>>> >This is a very very minor works
>>>
>>> yes, but you won't stop moving further? it would be sad if all endeavors
>>> just stopped at the first step.
>>>
>>> as for
>>>
>>> >and many of them have no time to learn osg,they needed the final
>>> results,the >finished simulator that they can used directly.
>>>
>>> and  for that normal customers  hire software developers and if these
>>> customers are instead themselves software developers, then like you they
>>> are capable to make something valuable in relatively short time frames,
>>>
>>> so what is your exact point - to promote OSG to customers or to
>>> developers?
>>>
>>> These are two different tasks.
>>>
>>> >even not know what is OSG
>>>
>>> so if your task is to promote OSG to those who do not know graphics
>>> programming at all to hire graphics programmers - that is fine, and demos
>>> are really what is needed, but showing that  directx 9 can be supported is
>>> not really good selling point to even naive customer. Because windows xp is
>>> already discontinued, and almost all win 7 capable computers have opengl
>>> compatible cards with respective drivers and very well served by osg as it
>>> is.
>>>
>>> currently - what could be a hot sell - is a support for DX 11 features
>>> ( to have osg based projects in windows METRO  apps and to run on
>>> current XBOX )
>>>
>>> and it is already can be done via ANGLE project which  currently
>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>> shader based - differences are minimal. and with your 'fixed part' being
>>> done - even fixed pipeline could be supported ( if it is used in a project
>>> ).
>>>
>>> So, it is not like - that some new feature could be a selling point.
>>> Rather - the existing demand should be met with specific features.
>>>
>>> but you will see that by yourself - that over time just you new feature
>>> - dx9 support won't attract much attention.
>>>
>>> Regards
>>> Sergey
>>>
>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>> [email protected]> wrote:
>>>
>>>> Hi Sergey,
>>>>    This is a very very minor works in osg,please not mind,and thanks to
>>>> use LearningOSG,this is what i am doing,and like this name,OSG is a
>>>> excellent lower simulation layer,just like Linux.
>>>>    But for world customers,they even not know what is OSG,and many of
>>>> them have no time to learn osg,they needed the final results,the finished
>>>> simulator that they can used directly.
>>>>     cheers
>>>>    Learned osg five months
>>>>
>>>>
>>>>
>>>
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>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
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