Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail sees
it as different threads. And that's even more annoying that what's
happening already ;)


2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <[email protected]>:

> yes,off topic,so we stop and not to continue this,let back to osg related
> topics.
> cheers
> Learned osg five months
>
>
> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>:
>
> Hi LearningOSG,
>>
>> >OSG to D3D9's convert is very simple,and i also conside this is
>> nothing,so >never mind.
>>
>> ok, but you tried to sell it as a major feature and almost succeed, until
>> others got a look. To novice that might seem like a good approach to
>> communicate in professional community - but it is not. It just feels not
>> right for almost anyone here.
>>
>> so you are welcome to add things, just to create too much noise for any
>> new minor features distracts from discussing those other points, which
>> professionally interest people, neither it helps to any customer, which are
>> irrelevant here - as it is not a customer market place.
>>
>> Regards
>> Sergey
>>
>>
>>
>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
>> [email protected]> wrote:
>>
>>> Hi Sergey,
>>>    Agreed all of your points,but you seems ignored the most important
>>> one point,all of the customers they only want the immediately results,and
>>> the result quality is required highly,rarely of them hope to have dangers
>>> to engage a thing too far to realize and not know the final results.
>>>    Say sorry first,because i wantn't to ment a osg software before,his
>>> name is delta3d,they first get the american army's amounts money help to
>>> develop the thing which army needed,and many years pasted,now you can see
>>> the results.
>>>    OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so never mind.
>>>
>>>    cheers
>>>
>>>    Learned osg five months
>>>
>>>
>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>>
>>>>  Hi LearningOSG,
>>>>
>>>> >This is a very very minor works
>>>>
>>>> yes, but you won't stop moving further? it would be sad if all
>>>> endeavors just stopped at the first step.
>>>>
>>>> as for
>>>>
>>>> >and many of them have no time to learn osg,they needed the final
>>>> results,the >finished simulator that they can used directly.
>>>>
>>>> and  for that normal customers  hire software developers and if these
>>>> customers are instead themselves software developers, then like you they
>>>> are capable to make something valuable in relatively short time frames,
>>>>
>>>> so what is your exact point - to promote OSG to customers or to
>>>> developers?
>>>>
>>>> These are two different tasks.
>>>>
>>>> >even not know what is OSG
>>>>
>>>> so if your task is to promote OSG to those who do not know graphics
>>>> programming at all to hire graphics programmers - that is fine, and demos
>>>> are really what is needed, but showing that  directx 9 can be supported is
>>>> not really good selling point to even naive customer. Because windows xp is
>>>> already discontinued, and almost all win 7 capable computers have opengl
>>>> compatible cards with respective drivers and very well served by osg as it
>>>> is.
>>>>
>>>> currently - what could be a hot sell - is a support for DX 11 features
>>>> ( to have osg based projects in windows METRO  apps and to run on
>>>> current XBOX )
>>>>
>>>> and it is already can be done via ANGLE project which  currently
>>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>>> shader based - differences are minimal. and with your 'fixed part' being
>>>> done - even fixed pipeline could be supported ( if it is used in a project
>>>> ).
>>>>
>>>> So, it is not like - that some new feature could be a selling point.
>>>> Rather - the existing demand should be met with specific features.
>>>>
>>>> but you will see that by yourself - that over time just you new feature
>>>> - dx9 support won't attract much attention.
>>>>
>>>> Regards
>>>> Sergey
>>>>
>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi Sergey,
>>>>>    This is a very very minor works in osg,please not mind,and thanks
>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is
>>>>> a excellent lower simulation layer,just like Linux.
>>>>>    But for world customers,they even not know what is OSG,and many of
>>>>> them have no time to learn osg,they needed the final results,the finished
>>>>> simulator that they can used directly.
>>>>>     cheers
>>>>>    Learned osg five months
>>>>>
>>>>>
>>>>>
>>>>
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