Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail sees it as different threads. And that's even more annoying that what's happening already ;)
2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <[email protected]>: > yes,off topic,so we stop and not to continue this,let back to osg related > topics. > cheers > Learned osg five months > > > 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>: > > Hi LearningOSG, >> >> >OSG to D3D9's convert is very simple,and i also conside this is >> nothing,so >never mind. >> >> ok, but you tried to sell it as a major feature and almost succeed, until >> others got a look. To novice that might seem like a good approach to >> communicate in professional community - but it is not. It just feels not >> right for almost anyone here. >> >> so you are welcome to add things, just to create too much noise for any >> new minor features distracts from discussing those other points, which >> professionally interest people, neither it helps to any customer, which are >> irrelevant here - as it is not a customer market place. >> >> Regards >> Sergey >> >> >> >> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG < >> [email protected]> wrote: >> >>> Hi Sergey, >>> Agreed all of your points,but you seems ignored the most important >>> one point,all of the customers they only want the immediately results,and >>> the result quality is required highly,rarely of them hope to have dangers >>> to engage a thing too far to realize and not know the final results. >>> Say sorry first,because i wantn't to ment a osg software before,his >>> name is delta3d,they first get the american army's amounts money help to >>> develop the thing which army needed,and many years pasted,now you can see >>> the results. >>> OSG to D3D9's convert is very simple,and i also conside this is >>> nothing,so never mind. >>> >>> cheers >>> >>> Learned osg five months >>> >>> >>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: >>> >>>> Hi LearningOSG, >>>> >>>> >This is a very very minor works >>>> >>>> yes, but you won't stop moving further? it would be sad if all >>>> endeavors just stopped at the first step. >>>> >>>> as for >>>> >>>> >and many of them have no time to learn osg,they needed the final >>>> results,the >finished simulator that they can used directly. >>>> >>>> and for that normal customers hire software developers and if these >>>> customers are instead themselves software developers, then like you they >>>> are capable to make something valuable in relatively short time frames, >>>> >>>> so what is your exact point - to promote OSG to customers or to >>>> developers? >>>> >>>> These are two different tasks. >>>> >>>> >even not know what is OSG >>>> >>>> so if your task is to promote OSG to those who do not know graphics >>>> programming at all to hire graphics programmers - that is fine, and demos >>>> are really what is needed, but showing that directx 9 can be supported is >>>> not really good selling point to even naive customer. Because windows xp is >>>> already discontinued, and almost all win 7 capable computers have opengl >>>> compatible cards with respective drivers and very well served by osg as it >>>> is. >>>> >>>> currently - what could be a hot sell - is a support for DX 11 features >>>> ( to have osg based projects in windows METRO apps and to run on >>>> current XBOX ) >>>> >>>> and it is already can be done via ANGLE project which currently >>>> supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a >>>> little limited compared to OpenGL 4.x , if the game or software is heavily >>>> shader based - differences are minimal. and with your 'fixed part' being >>>> done - even fixed pipeline could be supported ( if it is used in a project >>>> ). >>>> >>>> So, it is not like - that some new feature could be a selling point. >>>> Rather - the existing demand should be met with specific features. >>>> >>>> but you will see that by yourself - that over time just you new feature >>>> - dx9 support won't attract much attention. >>>> >>>> Regards >>>> Sergey >>>> >>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >>>> [email protected]> wrote: >>>> >>>>> Hi Sergey, >>>>> This is a very very minor works in osg,please not mind,and thanks >>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is >>>>> a excellent lower simulation layer,just like Linux. >>>>> But for world customers,they even not know what is OSG,and many of >>>>> them have no time to learn osg,they needed the final results,the finished >>>>> simulator that they can used directly. >>>>> cheers >>>>> Learned osg five months >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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