Hi Michael.

>Sergey, don't forget to append "Re: " when you reply

strange, threading should not depend on Re: ( neither it depends in my web
gmail browser ), rather it was always a good way to keep the same name for
thread -according to old message lists etiquette ( it is just more
difficult currently in online web gmail mail client due to that it hides
automatic Re: )

so I think Re: issue  is more about your settings.

Regards
Sergey



On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko <[email protected]> wrote:

> Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail
> sees it as different threads. And that's even more annoying that what's
> happening already ;)
>
>
> 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <[email protected]>
> :
>
> yes,off topic,so we stop and not to continue this,let back to osg related
>> topics.
>> cheers
>> Learned osg five months
>>
>>
>> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>
>> Hi LearningOSG,
>>>
>>> >OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so >never mind.
>>>
>>> ok, but you tried to sell it as a major feature and almost succeed,
>>> until others got a look. To novice that might seem like a good approach to
>>> communicate in professional community - but it is not. It just feels not
>>> right for almost anyone here.
>>>
>>> so you are welcome to add things, just to create too much noise for any
>>> new minor features distracts from discussing those other points, which
>>> professionally interest people, neither it helps to any customer, which are
>>> irrelevant here - as it is not a customer market place.
>>>
>>> Regards
>>> Sergey
>>>
>>>
>>>
>>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
>>> [email protected]> wrote:
>>>
>>>> Hi Sergey,
>>>>    Agreed all of your points,but you seems ignored the most important
>>>> one point,all of the customers they only want the immediately results,and
>>>> the result quality is required highly,rarely of them hope to have dangers
>>>> to engage a thing too far to realize and not know the final results.
>>>>    Say sorry first,because i wantn't to ment a osg software before,his
>>>> name is delta3d,they first get the american army's amounts money help to
>>>> develop the thing which army needed,and many years pasted,now you can see
>>>> the results.
>>>>    OSG to D3D9's convert is very simple,and i also conside this is
>>>> nothing,so never mind.
>>>>
>>>>    cheers
>>>>
>>>>    Learned osg five months
>>>>
>>>>
>>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>>>
>>>>>  Hi LearningOSG,
>>>>>
>>>>> >This is a very very minor works
>>>>>
>>>>> yes, but you won't stop moving further? it would be sad if all
>>>>> endeavors just stopped at the first step.
>>>>>
>>>>> as for
>>>>>
>>>>> >and many of them have no time to learn osg,they needed the final
>>>>> results,the >finished simulator that they can used directly.
>>>>>
>>>>> and  for that normal customers  hire software developers and if these
>>>>> customers are instead themselves software developers, then like you they
>>>>> are capable to make something valuable in relatively short time frames,
>>>>>
>>>>> so what is your exact point - to promote OSG to customers or to
>>>>> developers?
>>>>>
>>>>> These are two different tasks.
>>>>>
>>>>> >even not know what is OSG
>>>>>
>>>>> so if your task is to promote OSG to those who do not know graphics
>>>>> programming at all to hire graphics programmers - that is fine, and demos
>>>>> are really what is needed, but showing that  directx 9 can be supported is
>>>>> not really good selling point to even naive customer. Because windows xp 
>>>>> is
>>>>> already discontinued, and almost all win 7 capable computers have opengl
>>>>> compatible cards with respective drivers and very well served by osg as it
>>>>> is.
>>>>>
>>>>> currently - what could be a hot sell - is a support for DX 11 features
>>>>> ( to have osg based projects in windows METRO  apps and to run on
>>>>> current XBOX )
>>>>>
>>>>> and it is already can be done via ANGLE project which  currently
>>>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>>>> shader based - differences are minimal. and with your 'fixed part' being
>>>>> done - even fixed pipeline could be supported ( if it is used in a project
>>>>> ).
>>>>>
>>>>> So, it is not like - that some new feature could be a selling point.
>>>>> Rather - the existing demand should be met with specific features.
>>>>>
>>>>> but you will see that by yourself - that over time just you new
>>>>> feature - dx9 support won't attract much attention.
>>>>>
>>>>> Regards
>>>>> Sergey
>>>>>
>>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Sergey,
>>>>>>    This is a very very minor works in osg,please not mind,and thanks
>>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is
>>>>>> a excellent lower simulation layer,just like Linux.
>>>>>>    But for world customers,they even not know what is OSG,and many of
>>>>>> them have no time to learn osg,they needed the final results,the finished
>>>>>> simulator that they can used directly.
>>>>>>     cheers
>>>>>>    Learned osg five months
>>>>>>
>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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