Hi Michael. >Sergey, don't forget to append "Re: " when you reply
strange, threading should not depend on Re: ( neither it depends in my web gmail browser ), rather it was always a good way to keep the same name for thread -according to old message lists etiquette ( it is just more difficult currently in online web gmail mail client due to that it hides automatic Re: ) so I think Re: issue is more about your settings. Regards Sergey On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko <[email protected]> wrote: > Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail > sees it as different threads. And that's even more annoying that what's > happening already ;) > > > 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <[email protected]> > : > > yes,off topic,so we stop and not to continue this,let back to osg related >> topics. >> cheers >> Learned osg five months >> >> >> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <[email protected]>: >> >> Hi LearningOSG, >>> >>> >OSG to D3D9's convert is very simple,and i also conside this is >>> nothing,so >never mind. >>> >>> ok, but you tried to sell it as a major feature and almost succeed, >>> until others got a look. To novice that might seem like a good approach to >>> communicate in professional community - but it is not. It just feels not >>> right for almost anyone here. >>> >>> so you are welcome to add things, just to create too much noise for any >>> new minor features distracts from discussing those other points, which >>> professionally interest people, neither it helps to any customer, which are >>> irrelevant here - as it is not a customer market place. >>> >>> Regards >>> Sergey >>> >>> >>> >>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG < >>> [email protected]> wrote: >>> >>>> Hi Sergey, >>>> Agreed all of your points,but you seems ignored the most important >>>> one point,all of the customers they only want the immediately results,and >>>> the result quality is required highly,rarely of them hope to have dangers >>>> to engage a thing too far to realize and not know the final results. >>>> Say sorry first,because i wantn't to ment a osg software before,his >>>> name is delta3d,they first get the american army's amounts money help to >>>> develop the thing which army needed,and many years pasted,now you can see >>>> the results. >>>> OSG to D3D9's convert is very simple,and i also conside this is >>>> nothing,so never mind. >>>> >>>> cheers >>>> >>>> Learned osg five months >>>> >>>> >>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: >>>> >>>>> Hi LearningOSG, >>>>> >>>>> >This is a very very minor works >>>>> >>>>> yes, but you won't stop moving further? it would be sad if all >>>>> endeavors just stopped at the first step. >>>>> >>>>> as for >>>>> >>>>> >and many of them have no time to learn osg,they needed the final >>>>> results,the >finished simulator that they can used directly. >>>>> >>>>> and for that normal customers hire software developers and if these >>>>> customers are instead themselves software developers, then like you they >>>>> are capable to make something valuable in relatively short time frames, >>>>> >>>>> so what is your exact point - to promote OSG to customers or to >>>>> developers? >>>>> >>>>> These are two different tasks. >>>>> >>>>> >even not know what is OSG >>>>> >>>>> so if your task is to promote OSG to those who do not know graphics >>>>> programming at all to hire graphics programmers - that is fine, and demos >>>>> are really what is needed, but showing that directx 9 can be supported is >>>>> not really good selling point to even naive customer. Because windows xp >>>>> is >>>>> already discontinued, and almost all win 7 capable computers have opengl >>>>> compatible cards with respective drivers and very well served by osg as it >>>>> is. >>>>> >>>>> currently - what could be a hot sell - is a support for DX 11 features >>>>> ( to have osg based projects in windows METRO apps and to run on >>>>> current XBOX ) >>>>> >>>>> and it is already can be done via ANGLE project which currently >>>>> supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a >>>>> little limited compared to OpenGL 4.x , if the game or software is heavily >>>>> shader based - differences are minimal. and with your 'fixed part' being >>>>> done - even fixed pipeline could be supported ( if it is used in a project >>>>> ). >>>>> >>>>> So, it is not like - that some new feature could be a selling point. >>>>> Rather - the existing demand should be met with specific features. >>>>> >>>>> but you will see that by yourself - that over time just you new >>>>> feature - dx9 support won't attract much attention. >>>>> >>>>> Regards >>>>> Sergey >>>>> >>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Sergey, >>>>>> This is a very very minor works in osg,please not mind,and thanks >>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is >>>>>> a excellent lower simulation layer,just like Linux. >>>>>> But for world customers,they even not know what is OSG,and many of >>>>>> them have no time to learn osg,they needed the final results,the finished >>>>>> simulator that they can used directly. >>>>>> cheers >>>>>> Learned osg five months >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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