On 25 July 2014 07:11, Robert Osfield <[email protected]> wrote:

> They are essentially the same thing, osgscribe was in original,
> osgFX::Scribe came after but implements the same technique.
>

I should add that osgscribe is a code example of one way to implement
multi-pass rendering - so it specifically written to show the steps
required, rather than just using osgFX::Scribe which would need less coding.

Robert.
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