Hi Robert,
I noticed that #2 question has gone unnoticed by You, can you shed some light
on that?
#2)When using scribing and loaded object face types are quad, OSG somehow
tesselates them as triangles and subdivides quad surfaces as 2 triangles split
by diagonal. Is there any way to change that in osgFX:scribeproperties to
render the wireframing as quads ?
Regards,
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