Hi Robert,
Sorry but I didn't get the answer, how it can have any relavence with 
driver/hardware ?loaded file is *.obj file where faces are defined as :f 1//1 
2//1 3//1 4//1 f 1//1 4//1 5//1 6//1 f 7//1 8//1 9//1 10//1 
So normally one expects same quad vertex indices to be drawn in wireframing, 
bcoz I don't provide any other vertex enumeration other than that. Loader 
brakes them down into triangles which is unnecessary.
Regards,
Date: Sat, 26 Jul 2014 21:48:44 +0100
From: [email protected]
To: [email protected]
Subject: Re: [osg-users] Scribe for Quad type Wireframing

Hi Sonya,
The what the Osg does on loading depends upon the loader.
Also wireframe polygon mode in OpenGL results will depend upon the 
driver/hardware.
So there isn't a single answer.
Robert.
On 26 Jul 2014 20:14, "Sonya Blade" <[email protected]> wrote:




Hi Robert,
I noticed that #2 question has gone unnoticed by You, can you shed some light 
on that?

#2)When using scribing and loaded object face types are quad, OSG somehow 
tesselates them as triangles 
and subdivides quad surfaces as 2 triangles split by diagonal. Is there any way 
to change that in osgFX:scribe
properties  to render the wireframing as quads ?


Regards,


                                          

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