Hi Robert, Sorry but I didn't get the answer, how it can have any relavence with driver/hardware ?loaded file is *.obj file where faces are defined as :f 1//1 2//1 3//1 4//1 f 1//1 4//1 5//1 6//1 f 7//1 8//1 9//1 10//1 So normally one expects same quad vertex indices to be drawn in wireframing, bcoz I don't provide any other vertex enumeration other than that. Loader brakes them down into triangles which is unnecessary. Regards, Date: Sat, 26 Jul 2014 21:48:44 +0100 From: [email protected] To: [email protected] Subject: Re: [osg-users] Scribe for Quad type Wireframing
Hi Sonya, The what the Osg does on loading depends upon the loader. Also wireframe polygon mode in OpenGL results will depend upon the driver/hardware. So there isn't a single answer. Robert. On 26 Jul 2014 20:14, "Sonya Blade" <[email protected]> wrote: Hi Robert, I noticed that #2 question has gone unnoticed by You, can you shed some light on that? #2)When using scribing and loaded object face types are quad, OSG somehow tesselates them as triangles and subdivides quad surfaces as 2 triangles split by diagonal. Is there any way to change that in osgFX:scribe properties to render the wireframing as quads ? Regards, _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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