Hi Sonya,

The what the Osg does on loading depends upon the loader.

Also wireframe polygon mode in OpenGL results will depend upon the
driver/hardware.

So there isn't a single answer.

Robert.
On 26 Jul 2014 20:14, "Sonya Blade" <[email protected]> wrote:

> Hi Robert,
>
> I noticed that #2 question has gone unnoticed by You, can you shed some
> light on that?
>
> #2)When using scribing and loaded object face types are quad, OSG somehow
> tesselates them as triangles
> and subdivides quad surfaces as 2 triangles split by diagonal. Is there
> any way to change that in osgFX:scribe
> properties  to render the wireframing as quads ?
>
> Regards,
>
>
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